VTK
vtkOpenVRRenderWindow.h
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1 /*=========================================================================
2 
3 Program: Visualization Toolkit
4 
5 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
6 All rights reserved.
7 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
8 
9 This software is distributed WITHOUT ANY WARRANTY; without even
10 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
11 PURPOSE. See the above copyright notice for more information.
12 
13 =========================================================================*/
42 #ifndef vtkOpenVRRenderWindow_h
43 #define vtkOpenVRRenderWindow_h
44 
45 #include "vtkRenderingOpenVRModule.h" // For export macro
46 #include "vtkOpenGLRenderWindow.h"
47 
48 #define SDL_MAIN_HANDLED
49 #include <SDL.h> // for ivars
50 #include <openvr.h> // for ivars
51 #include <vector> // ivars
52 #include "vtkOpenGLHelper.h" // used for ivars
53 #include "vtk_glew.h" // used for methods
54 
55 class vtkOpenVRModel;
57 class vtkTransform;
58 
59 class VTKRENDERINGOPENVR_EXPORT vtkOpenVRRenderWindow : public vtkOpenGLRenderWindow
60 {
61 public:
64  void PrintSelf(ostream& os, vtkIndent indent);
65 
69  virtual void Start(void);
70 
75  virtual void StereoUpdate();
76 
81  virtual void StereoMidpoint();
82 
87  virtual void StereoRenderComplete();
88 
92  void Frame(void);
93 
100  virtual void Initialize(void);
101 
107  virtual void Finalize(void);
108 
112  void MakeCurrent();
113 
117  virtual bool IsCurrent();
118 
122  const char *ReportCapabilities() { return "OpenVR System";};
123 
127  int IsDirect() { return 1; };
128 
134  virtual int GetEventPending() { return 0;};
135 
139  void Clean();
140 
144  virtual int *GetScreenSize();
145 
147 
150  virtual void SetSize(int,int);
151  virtual void SetSize(int a[2]) {vtkOpenGLRenderWindow::SetSize(a);};
153 
155 
158  virtual void SetPosition(int,int);
159  virtual void SetPosition(int a[2]) {vtkOpenGLRenderWindow::SetPosition(a);};
161 
162  // implement required virtual functions
163  void SetWindowInfo(char *) {};
164  void SetNextWindowInfo(char *) {};
165  void SetParentInfo(char *) {};
166  virtual void *GetGenericDisplayId() {return (void *)this->ContextId;};
167  virtual void *GetGenericWindowId() {return (void *)this->WindowId;};
168  virtual void *GetGenericParentId() {return (void *)NULL;};
169  virtual void *GetGenericContext() {return (void *)this->ContextId;};
170  virtual void *GetGenericDrawable() {return (void *)this->WindowId;};
171  virtual void SetDisplayId(void *) {};
172  void SetWindowId(void *) {};
173  void SetParentId(void *) {};
174  void HideCursor() {};
175  void ShowCursor() {};
176  virtual void SetFullScreen(int) {};
177  virtual void WindowRemap(void) {};
178  virtual void SetNextWindowId(void *) {};
179 
183  vr::IVRSystem *GetHMD() { return this->HMD; };
184 
189 
193  virtual int SupportsOpenGL() { return 1; };
194 
196 
200  { return this->LeftEyeDesc.m_nRenderFramebufferId; };
202  { return this->LeftEyeDesc.m_nResolveFramebufferId; };
204  { return this->RightEyeDesc.m_nRenderFramebufferId; };
206  { return this->RightEyeDesc.m_nResolveFramebufferId; };
207  void GetRenderBufferSize(int &width, int &height) {
208  width = this->RenderWidth; height = this->RenderHeight; };
210 
215  void Render();
216 
220  vr::TrackedDevicePose_t &GetTrackedDevicePose(vr::TrackedDeviceIndex_t idx) {
221  return this->TrackedDevicePose[idx]; };
222 
223 protected:
226 
232 
233  virtual void CreateAWindow() {};
234  virtual void DestroyWindow() {};
235 
236  SDL_Window *WindowId;
237  SDL_GLContext ContextId;
240  vr::IVRSystem *HMD;
241  vr::IVRRenderModels *OpenVRRenderModels;
242 
244  {
250  };
253  bool CreateFrameBuffer( int nWidth, int nHeight,
254  FramebufferDesc &framebufferDesc );
255 
256  // resolution to render to for FBOs
257  // (as opposed to the window)
258  uint32_t RenderWidth;
259  uint32_t RenderHeight;
260 
262 
270 
271  // convert a device index to a human string
273  vr::IVRSystem *pHmd,
274  vr::TrackedDeviceIndex_t unDevice,
275  vr::TrackedDeviceProperty prop,
276  vr::TrackedPropertyError *peError = NULL );
277 
278  // devices may have polygonal models
279  // load them
280  vtkOpenVRModel *FindOrLoadRenderModel(const char *modelName );
281  void RenderModels();
282  std::vector<vtkOpenVRModel * > VTKRenderModels;
283  vtkOpenVRModel *TrackedDeviceToRenderModel[ vr::k_unMaxTrackedDeviceCount ];
284  vr::TrackedDevicePose_t TrackedDevicePose[ vr::k_unMaxTrackedDeviceCount ];
285 
286  // used in computing the pose
288 
289 private:
290  vtkOpenVRRenderWindow(const vtkOpenVRRenderWindow&); // Not implemented.
291  void operator=(const vtkOpenVRRenderWindow&); // Not implemented.
292 };
293 
294 
295 #endif
a simple class to control print indentation
Definition: vtkIndent.h:40
OpenGL rendering window.
virtual void SetSize(int a[2])
Set the size of the window in screen coordinates in pixels.
OpenVR rendering window.
virtual void SetSize(int a[2])
Set the size of the window in screen coordinates in pixels.
void HideCursor()
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to di...
void SetupDistortion()
Handle lens distortion.
virtual bool IsCurrent()
Tells if this window is the current OpenGL context for the calling thread.
void Clean()
Clean up device contexts, rendering contexts, etc.
void Frame(void)
End the rendering process and display the image.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void DestroyWindow()
Destroy a not-off-screen window.
bool CreateFrameBuffer(int nWidth, int nHeight, FramebufferDesc &framebufferDesc)
virtual void ReleaseGraphicsResources(vtkRenderWindow *)
Free up any graphics resources associated with this window a value of NULL means the context may alre...
virtual void StereoUpdate()
Update the system, if needed, due to stereo rendering.
vr::TrackedDevicePose_t & GetTrackedDevicePose(vr::TrackedDeviceIndex_t idx)
Get the most recent pose of any tracked devices.
virtual void CreateAWindow()
Create a not-off-screen window.
virtual void Finalize(void)
Finalize the rendering window.
void Render()
Overridden to not release resources that would interfere with an external application's rendering.
void UpdateHMDMatrixPose()
Update the HMD pose.
virtual void StereoRenderComplete()
Handles work required once both views have been rendered when using stereo rendering.
virtual void SetPosition(int, int)
Set the position of the window.
virtual int SupportsOpenGL()
Does this render window support OpenGL? 0-false, 1-true.
std::vector< vtkOpenVRModel * > VTKRenderModels
virtual void Start(void)
Begin the rendering process.
virtual void SetDisplayId(void *)
Dummy stubs for vtkWindow API.
static vtkOpenVRRenderWindow * New()
virtual void StereoMidpoint()
Intermediate method performs operations required between the rendering of the left and right eye.
virtual void WindowRemap(void)
Remap the rendering window.
virtual void * GetGenericParentId()
virtual void SetPosition(int a[2])
virtual void SetFullScreen(int)
Turn on/off rendering full screen window size.
virtual void SetNextWindowId(void *)
virtual void * GetGenericDrawable()
virtual void * GetGenericContext()
virtual void Initialize(void)
Initialize the rendering window.
std::string GetTrackedDeviceString(vr::IVRSystem *pHmd, vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError=NULL)
void MakeCurrent()
Make this windows OpenGL context the current context.
vtkOpenGLVertexBufferObject * DistortionVBO
virtual void * GetGenericDisplayId()
const char * ReportCapabilities()
Get report of capabilities for the render window.
virtual void SetSize(int, int)
Set the size of the window in pixels.
virtual int GetEventPending()
Check to see if a mouse button has been pressed or mouse wheel activated.
vr::IVRSystem * GetHMD()
Get the system pointer.
GLuint GetLeftRenderBufferId()
Get the frame buffers used for rendering.
vtkOpenVRModel * FindOrLoadRenderModel(const char *modelName)
int IsDirect()
Is this render window using hardware acceleration? 0-false, 1-true.
virtual void * GetGenericWindowId()
void GetRenderBufferSize(int &width, int &height)
virtual int * GetScreenSize()
Get the current size of the screen in pixels.
vr::IVRRenderModels * OpenVRRenderModels
create a window for renderers to draw into
describes linear transformations via a 4x4 matrix
Definition: vtkTransform.h:61
virtual void SetPosition(int, int)
@ height
Definition: vtkX3D.h:254
@ string
Definition: vtkX3D.h:490