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vtkTexturedButtonRepresentation2D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkTexturedButtonRepresentation2D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
47 #ifndef vtkTexturedButtonRepresentation2D_h
48 #define vtkTexturedButtonRepresentation2D_h
49 
50 #include "vtkInteractionWidgetsModule.h" // For export macro
52 
53 class vtkProperty2D;
54 class vtkImageData;
55 class vtkTextureArray; //PIMPLd
56 class vtkProperty2D;
57 class vtkAlgorithmOutput;
59 class vtkCoordinate;
60 
61 
62 class VTKINTERACTIONWIDGETS_EXPORT vtkTexturedButtonRepresentation2D : public vtkButtonRepresentation
63 {
64 public:
69 
71 
75  void PrintSelf(ostream& os, vtkIndent indent);
77 
79 
83  virtual void SetProperty(vtkProperty2D *p);
84  vtkGetObjectMacro(Property,vtkProperty2D);
86 
88 
92  vtkGetObjectMacro(HoveringProperty,vtkProperty2D);
94 
96 
100  vtkGetObjectMacro(SelectingProperty,vtkProperty2D);
102 
104 
111 
116  vtkBalloonRepresentation *GetBalloon() {return this->Balloon;}
117 
119 
122  virtual int ComputeInteractionState(int X, int Y, int modify=0);
123  virtual void BuildRepresentation();
124  virtual void Highlight(int state);
126 
134  virtual void PlaceWidget(double bounds[6]);
135 
146  virtual void PlaceWidget(double anchor[3], int size[2]);
147 
149 
152  virtual void ShallowCopy(vtkProp *prop);
153  virtual double *GetBounds();
154  virtual void GetActors(vtkPropCollection *pc);
156  virtual int RenderOverlay(vtkViewport*);
159 
160 protected:
163 
164  // Representing the button
166 
167  // Properties of the button
172 
173  // Keep track of the images (textures) associated with the N
174  // states of the button.
175  vtkTextureArray *TextureArray;
176 
177  // Tracking world position
179 
180 private:
182  void operator=(const vtkTexturedButtonRepresentation2D&) VTK_DELETE_FUNCTION;
183 };
184 
185 #endif
Proxy object to connect input/output ports.
represent the vtkBalloonWidget
abstract class defines the representation for a vtkButtonWidget
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
Definition: vtkCoordinate.h:71
topologically and geometrically regular array of data
Definition: vtkImageData.h:46
a simple class to control print indentation
Definition: vtkIndent.h:40
a list of Props
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:48
represent surface properties of a 2D image
Definition: vtkProperty2D.h:41
defines a representation for a vtkButtonWidget
static vtkTexturedButtonRepresentation2D * New()
Instantiate the class.
virtual void SetProperty(vtkProperty2D *p)
Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hove...
vtkImageData * GetButtonTexture(int i)
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual double * GetBounds()
Methods to make this class behave as a vtkProp.
virtual void SetHoveringProperty(vtkProperty2D *p)
Specify the property to use when the hovering over the button.
virtual void Highlight(int state)
virtual int ComputeInteractionState(int X, int Y, int modify=0)
Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
vtkBalloonRepresentation * GetBalloon()
Grab the underlying vtkBalloonRepresentation used to position and display the button texture.
virtual void PlaceWidget(double bounds[6])
Conventional PlaceWidget() method to satisfy the vtkWidgetRepresentation API.
virtual int HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
void SetButtonTexture(int i, vtkImageData *image)
Add the ith texture corresponding to the ith button state.
virtual void PlaceWidget(double anchor[3], int size[2])
This alternative PlaceWidget() method can be used to anchor the button to a 3D point.
virtual void SetSelectingProperty(vtkProperty2D *p)
Specify the property to use when selecting the button.
virtual int RenderOverlay(vtkViewport *)
virtual void GetActors(vtkPropCollection *pc)
For some exporters and other other operations we must be able to collect all the actors or volumes.
virtual void ShallowCopy(vtkProp *prop)
Provide the necessary methods to satisfy the rendering API.
virtual void ReleaseGraphicsResources(vtkWindow *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
abstract specification for Viewports
Definition: vtkViewport.h:48
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35
@ image
Definition: vtkX3D.h:374
@ size
Definition: vtkX3D.h:253