27 #ifndef vtkOSPRayPass_h
28 #define vtkOSPRayPass_h
30 #include "vtkRenderingOSPRayModule.h"
35 class vtkOSPRayPassInternals;
91 vtkOSPRayPassInternals *Internal;
Implement the camera render pass.
a simple class to control print indentation
Implement the lights render pass.
a render pass that uses OSPRay instead of GL
vtkOSPRayPass()
Default constructor.
virtual ~vtkOSPRayPass()
Destructor.
vtkOSPRayRendererNode * SceneGraph
vtkLightsPass * LightsPass
virtual void RenderInternal(const vtkRenderState *s)
Called by the internals of this class.
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkOverlayPass * OverlayPass
static vtkOSPRayPass * New()
vtkCameraPass * CameraPass
vtkSequencePass * SequencePass
vtkRenderPassCollection * RenderPassCollection
void SetSceneGraph(vtkOSPRayRendererNode *)
Tells the pass what it will render.
vtkVolumetricPass * VolumetricPass
links vtkRenderers to OSPRay
Render the overlay geometry with property key filtering.
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
Render the volumetric geometry with property key filtering.