14 #ifndef vtkOpenGLBufferObject_h
15 #define vtkOpenGLBufferObject_h
17 #include "vtkRenderingOpenGL2Module.h"
56 bool IsReady()
const {
return this->Dirty ==
false; }
121 this->
Error =
"Refusing to upload empty array.";
126 array.size() *
sizeof(
typename T::value_type),
132 const T *array,
size_t numElements,
137 this->
Error =
"Refusing to upload empty array.";
141 numElements *
sizeof(T),
object to represent cell connectivity
abstract superclass for arrays of numeric data
a simple class to control print indentation
abstract base class for most VTK objects
void SetType(ObjectType value)
Set the type of the buffer object.
void ReleaseGraphicsResources()
bool IsReady() const
Determine if the buffer object is ready to be used.
bool Release()
Release the buffer.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
ObjectType GetType() const
Get the type of the buffer object.
bool Bind()
Bind the buffer object ready for rendering.
bool UploadInternal(const void *buffer, size_t size, ObjectType objectType)
bool Upload(const T &array, ObjectType type)
Upload data to the buffer object.
bool GenerateBuffer(ObjectType type)
Generate the the opengl buffer for this Handle.
int GetHandle() const
Get the handle of the buffer object.
std::string GetError() const
Return a string describing errors.
static vtkOpenGLBufferObject * New()
represent and manipulate 3D points