47 #include <visp3/core/vpDebug.h>
48 #include <visp3/core/vpHomogeneousMatrix.h>
49 #include <visp3/core/vpMath.h>
52 #include <visp3/core/vpForwardProjection.h>
88 vpSphere(
double oX,
double oY,
double oZ,
double R);
95 unsigned int thickness = 1);
101 double get_x()
const {
return p[0]; }
102 double get_y()
const {
return p[1]; }
108 double getX()
const {
return cP[0]; }
109 double getY()
const {
return cP[1]; }
110 double getZ()
const {
return cP[2]; }
111 double getR()
const {
return cP[3]; }
123 #if defined(VISP_BUILD_DEPRECATED_FUNCTIONS)
134 vp_deprecated
double get_mu20()
const {
return p[2]; }
141 vp_deprecated
double get_mu11()
const {
return p[3]; }
148 vp_deprecated
double get_mu02()
const {
return p[4]; }
Generic class defining intrinsic camera parameters.
Implementation of column vector and the associated operations.
Class to define RGB colors available for display functionnalities.
static const vpColor green
Class that defines what is a generic geometric feature.
virtual void projection()=0
virtual void setWorldCoordinates(const vpColVector &oP)=0
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP) const =0
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, unsigned int thickness=1)=0
virtual vpForwardProjection * duplicate() const =0
Implementation of an homogeneous matrix and operations on such kind of matrices.
Class that defines a 3D sphere in the object frame and allows forward projection of a 3D sphere in th...
vp_deprecated double get_mu11() const
vp_deprecated double get_mu02() const
vp_deprecated double get_mu20() const