78 long onCmdLoad(FXObject*, FXSelector,
void*);
89 long onCmdSave(FXObject*, FXSelector,
void*);
103 long onCmdClear(FXObject*, FXSelector,
void*);
109 long onCmdClose(FXObject*, FXSelector,
void*);
Editor for the list of chosen objects.
FXList * myList
The list that holds the ids.
GUISelectedStorage * myStorage
The storage.
long onCmdLoad(FXObject *, FXSelector, void *)
Called when the user presses the Load-button.
long onCmdDeselect(FXObject *, FXSelector, void *)
Called when the user presses the Deselect-button.
GUIMainWindow * myParent
The parent window.
~GUIDialog_GLChosenEditor()
Destructor (Notifies both the parent and the storage about being destroyed)
long onCmdSave(FXObject *, FXSelector, void *)
Called when the user presses the Save-button.
long onCmdClose(FXObject *, FXSelector, void *)
Called when the user presses the Close-button.
void selectionUpdated()
called when selection is updated
GUIDialog_GLChosenEditor()
FOX needs this.
long onCmdClear(FXObject *, FXSelector, void *)
Called when the user presses the Clear-button.
void rebuildList()
Rebuilds the entire list.
Storage for "selected" objects.