70 const std::vector<std::string>& lines,
MSLane& lane,
71 double frompos,
double topos,
const std::string& name,
72 int containerCapacity,
double parkingLength);
A class that stores a 2D geometrical boundary.
A lane area vehicles can halt at (gui-version)
GUIContainerStop(const std::string &id, const std::vector< std::string > &lines, MSLane &lane, double frompos, double topos, const std::string &name, int containerCapacity, double parkingLength)
Constructor.
std::vector< double > myFGShapeLengths
The lengths of the shape parts.
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own parameter window.
GUIGLObjectPopupMenu * getPopUpMenu(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own popup-menu.
double myFGSignRot
The rotation of the sign.
PositionVector myFGShape
The shape.
std::vector< double > myFGShapeRotations
The rotations of the shape parts.
Position myFGSignPos
The position of the sign.
~GUIContainerStop()
Destructor.
Boundary getCenteringBoundary() const
Returns the boundary to which the view shall be centered in order to show the object.
const std::string getOptionalName() const
Returns the stopping place name.
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
A window containing a gl-object's parameter.
Stores the information about how to visualize structures.
Representation of a lane in the micro simulation.
The simulated network and simulation perfomer.
A lane area vehicles can halt at.
A point in 2D or 3D with translation and scaling methods.