TextureArray

class moderngl.TextureArray

Create

Context.texture_array(size: Tuple[int, int, int], components: int, data: Optional[Any] = None, *, alignment: int = 1, dtype: str = 'f1') TextureArray

Methods

TextureArray.read(*, alignment: int = 1) bytes
TextureArray.read_into(buffer: Any, *, alignment: int = 1, write_offset: int = 0) None
TextureArray.write(data: Any, viewport: Optional[Union[Tuple[int, int, int], Tuple[int, int, int, int, int, int]]] = None, *, alignment: int = 1) None
TextureArray.bind_to_image(unit: int, read: bool = True, write: bool = True, level: int = 0, format: int = 0) None
TextureArray.build_mipmaps(base: int = 0, max_level: int = 1000) None
TextureArray.use(location: int = 0) None
TextureArray.release() None

Attributes

TextureArray.repeat_x
TextureArray.repeat_y
TextureArray.filter
TextureArray.swizzle
TextureArray.anisotropy
TextureArray.width
TextureArray.height
TextureArray.layers
TextureArray.size
TextureArray.dtype
TextureArray.components
TextureArray.glo
TextureArray.mglo
TextureArray.extra
TextureArray.ctx