VertexArray

class moderngl.VertexArray

Note

Compared to OpenGL, VertexArray objects have some additional responsibilities:

Create

Context.simple_vertex_array(program: Program, buffer: Buffer, *attributes: Union[List[str], Tuple[str, ...]], index_buffer: Optional[Buffer] = None, index_element_size: int = 4, mode: Optional[int] = None) VertexArray
Context.vertex_array(*args, **kwargs) VertexArray

Methods

VertexArray.render(mode: Optional[int] = None, vertices: int = -1, *, first: int = 0, instances: int = -1) None
VertexArray.render_indirect(buffer: Buffer, mode: Optional[int] = None, count: int = -1, *, first: int = 0) None
VertexArray.transform(buffer: Union[Buffer, List[Buffer]], mode: Optional[int] = None, vertices: int = -1, *, first: int = 0, instances: int = -1, buffer_offset: int = 0) None
VertexArray.bind(attribute: int, cls: str, buffer: Buffer, fmt: str, *, offset: int = 0, stride: int = 0, divisor: int = 0, normalize: bool = False) None
VertexArray.release() None

Attributes

VertexArray.mode
VertexArray.program
VertexArray.index_buffer
VertexArray.index_element_size
VertexArray.scope
VertexArray.vertices
VertexArray.instances
VertexArray.subroutines
VertexArray.glo
VertexArray.mglo
VertexArray.extra
VertexArray.ctx