Texture3D

class moderngl.Texture3D

Create

Context.texture3d(size: Tuple[int, int, int], components: int, data: Optional[Any] = None, *, alignment: int = 1, dtype: str = 'f1') Texture3D

Methods

Texture3D.read(*, alignment: int = 1) bytes
Texture3D.read_into(buffer: Any, *, alignment: int = 1, write_offset: int = 0) None
Texture3D.write(data: Any, viewport: Optional[Union[Tuple[int, int, int], Tuple[int, int, int, int, int, int]]] = None, *, alignment: int = 1) None
Texture3D.build_mipmaps(base: int = 0, max_level: int = 1000) None
Texture3D.bind_to_image(unit: int, read: bool = True, write: bool = True, level: int = 0, format: int = 0) None
Texture3D.use(location: int = 0) None
Texture3D.release() None

Attributes

Texture3D.repeat_x
Texture3D.repeat_y
Texture3D.repeat_z
Texture3D.filter
Texture3D.swizzle
Texture3D.width
Texture3D.height
Texture3D.depth
Texture3D.size
Texture3D.dtype
Texture3D.components
Texture3D.glo
Texture3D.mglo
Texture3D.extra
Texture3D.ctx