Open3D (C++ API)  0.17.0
NormalShader.h
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1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2023 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
10#include <Eigen/Core>
11#include <vector>
12
14
15namespace open3d {
16namespace visualization {
17
18namespace glsl {
19
21public:
22 ~NormalShader() override { Release(); }
23
24protected:
25 NormalShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
26
27protected:
28 bool Compile() final;
29 void Release() final;
30 bool BindGeometry(const geometry::Geometry &geometry,
31 const RenderOption &option,
32 const ViewControl &view) final;
33 bool RenderGeometry(const geometry::Geometry &geometry,
34 const RenderOption &option,
35 const ViewControl &view) final;
36 void UnbindGeometry() final;
37
38protected:
39 virtual bool PrepareRendering(const geometry::Geometry &geometry,
40 const RenderOption &option,
41 const ViewControl &view) = 0;
42 virtual bool PrepareBinding(const geometry::Geometry &geometry,
43 const RenderOption &option,
44 const ViewControl &view,
45 std::vector<Eigen::Vector3f> &points,
46 std::vector<Eigen::Vector3f> &normals) = 0;
47
48protected:
53 GLuint MVP_;
54 GLuint V_;
55 GLuint M_;
56};
57
59public:
60 NormalShaderForPointCloud() : NormalShader("NormalShaderForPointCloud") {}
61
62protected:
63 bool PrepareRendering(const geometry::Geometry &geometry,
64 const RenderOption &option,
65 const ViewControl &view) final;
66 bool PrepareBinding(const geometry::Geometry &geometry,
67 const RenderOption &option,
68 const ViewControl &view,
69 std::vector<Eigen::Vector3f> &points,
70 std::vector<Eigen::Vector3f> &normals) final;
71};
72
74public:
76 : NormalShader("NormalShaderForTriangleMesh") {}
77
78protected:
79 bool PrepareRendering(const geometry::Geometry &geometry,
80 const RenderOption &option,
81 const ViewControl &view) final;
82 bool PrepareBinding(const geometry::Geometry &geometry,
83 const RenderOption &option,
84 const ViewControl &view,
85 std::vector<Eigen::Vector3f> &points,
86 std::vector<Eigen::Vector3f> &normals) final;
87};
88
89} // namespace glsl
90
91} // namespace visualization
92} // namespace open3d
The base geometry class.
Definition: Geometry.h:18
Defines rendering options for visualizer.
Definition: RenderOption.h:20
View controller for visualizer.
Definition: ViewControl.h:23
NormalShaderForPointCloud()
Definition: NormalShader.h:60
NormalShaderForTriangleMesh()
Definition: NormalShader.h:75
Definition: NormalShader.h:20
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: NormalShader.cpp:37
GLuint vertex_normal_
Definition: NormalShader.h:51
GLuint M_
Definition: NormalShader.h:55
GLuint MVP_
Definition: NormalShader.h:53
GLuint V_
Definition: NormalShader.h:54
~NormalShader() override
Definition: NormalShader.h:22
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
void UnbindGeometry() final
Definition: NormalShader.cpp:92
GLuint vertex_position_buffer_
Definition: NormalShader.h:50
GLuint vertex_normal_buffer_
Definition: NormalShader.h:52
NormalShader(const std::string &name)
Definition: NormalShader.h:25
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &normals)=0
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: NormalShader.cpp:69
void Release() final
Definition: NormalShader.cpp:32
bool Compile() final
Definition: NormalShader.cpp:19
GLuint vertex_position_
Definition: NormalShader.h:49
Definition: ShaderWrapper.h:21
std::string name
Definition: FilePCD.cpp:39
int points
Definition: FilePCD.cpp:54
Definition: NonRigidOptimizer.cpp:22
Definition: PinholeCameraIntrinsic.cpp:16
Definition: Device.h:107