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OGRE 2.2.5
Object-Oriented Graphics Rendering Engine
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For Metal, all buffers can be treated with the same code. More...
#include <OgreMetalBufferInterface.h>
For Metal, all buffers can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
Ogre::MetalBufferInterface::MetalBufferInterface | ( | size_t | vboPoolIdx, |
id< MTLBuffer > | vboName, | ||
MetalDynamicBuffer * | dynamicBuffer | ||
) |
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virtual |
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virtualinherited |
Reimplemented in Ogre::D3D11BufferInterfaceBase.
void Ogre::MetalBufferInterface::_firstUpload | ( | const void * | data, |
size_t | elementStart, | ||
size_t | elementCount | ||
) |
Only use this function for the first upload.
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inlinevirtualinherited |
Reimplemented in Ogre::NULLBufferInterface.
Implements Ogre::BufferInterface.
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virtual |
Implements Ogre::BufferInterface.
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inlineinherited |
Use __unsafe_unretained when possible to avoid unnecessary ARC overhead.
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virtual |
Implements Ogre::BufferInterface.
Implements Ogre::BufferInterface.
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virtual |
Implements Ogre::BufferInterface.
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inherited |