Irrlicht 3D Engine
ESceneNodeTypes.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
6 #define __E_SCENE_NODE_TYPES_H_INCLUDED__
7 
8 #include "irrTypes.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
16 
20  {
22  ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),
23 
25  ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'),
26 
28  ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'),
29 
31  ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'),
32 
34  ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'),
35 
37  ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'),
38 
40  ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'),
41 
43  ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'),
44 
46  ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'),
47 
49  ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'),
50 
52  ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),
53 
55  ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'),
56 
58  ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),
59 
62 
64  ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'),
65 
67  ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'),
68 
70  ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'),
71 
73  ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'),
74 
77 
79  ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'),
80 
82  ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'),
83 
85 
86  ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'),
87 
89 
90  ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'),
91 
93  ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),
94 
96  ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
97  };
98 
99 
100 
101 } // end namespace scene
102 } // end namespace irr
103 
104 
105 #endif
106 
#define MAKE_IRR_ID(c0, c1, c2, c3)
ignore VC8 warning deprecated
Definition: irrTypes.h:241
ESCENE_NODE_TYPE
An enumeration for all types of built-in scene nodes.
@ ESNT_ANIMATED_MESH
Animated Mesh Scene Node.
@ ESNT_UNKNOWN
Unknown scene node.
@ ESNT_CAMERA_MAYA
Maya Camera Scene Node.
@ ESNT_CAMERA
Camera Scene Node.
@ ESNT_SCENE_MANAGER
of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
@ ESNT_DUMMY_TRANSFORMATION
Dummy Transformation Scene Node.
@ ESNT_OCTREE
Octree Scene Node.
@ ESNT_Q3SHADER_SCENE_NODE
Quake3 Shader Scene Node.
@ ESNT_MESH
Mesh Scene Node.
@ ESNT_SHADOW_VOLUME
Shadow Volume Scene Node.
@ ESNT_CUBE
simple cube scene node
@ ESNT_SPHERE
Sphere scene node.
@ ESNT_VOLUME_LIGHT
Volume Light Scene Node.
@ ESNT_TEXT
Text Scene Node.
@ ESNT_TERRAIN
Terrain Scene Node.
@ ESNT_LIGHT
Light Scene Node.
@ ESNT_WATER_SURFACE
Water Surface Scene Node.
@ ESNT_BILLBOARD
Billboard Scene Node.
@ ESNT_EMPTY
Empty Scene Node.
@ ESNT_SKY_DOME
Sky Dome Scene Node.
@ ESNT_MD3_SCENE_NODE
Quake3 Model Scene Node ( has tag to link to )
@ ESNT_ANY
Will match with any scene node when checking types.
@ ESNT_PARTICLE_SYSTEM
Particle System Scene Node.
@ ESNT_SKY_BOX
Sky Box Scene Node.
@ ESNT_CAMERA_FPS
First Person Shooter Camera.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:13