5 #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
6 #define __I_Q3_LEVEL_MESH_H_INCLUDED__
Self reallocating template array (like stl vector) with additional features.
Interface for an animated mesh.
Class which holds the geometry of an object.
Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.
virtual IMesh * getBrushEntityMesh(quake3::IEntity &ent) const =0
returns the requested brush entity
virtual quake3::tQ3EntityList & getEntityList()=0
get's an interface to the entities
virtual const quake3::IShader * getShader(u32 index) const =0
returns a already loaded Shader
virtual const quake3::IShader * getShader(const c8 *filename, bool fileNameIsValid=true)=0
loads the shader definition from file
virtual IMesh * getBrushEntityMesh(s32 num) const =0
returns the requested brush entity
Everything in the Irrlicht Engine can be found in this namespace.
unsigned int u32
32 bit unsigned variable.
char c8
8 bit character variable.
signed int s32
32 bit signed variable.
A Parsed Shader Holding Variables ordered in Groups.