Irrlicht 3D Engine
EHardwareBufferFlags.h File Reference

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Namespaces

 irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
 irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::E_BUFFER_TYPE { irr::scene::EBT_NONE =0 , irr::scene::EBT_VERTEX , irr::scene::EBT_INDEX , irr::scene::EBT_VERTEX_AND_INDEX }
 
enum  irr::scene::E_HARDWARE_MAPPING { irr::scene::EHM_NEVER =0 , irr::scene::EHM_STATIC , irr::scene::EHM_DYNAMIC , irr::scene::EHM_STREAM }