MachineComponent.h Source File

Back to the index.

MachineComponent.h
Go to the documentation of this file.
1 #ifndef MACHINECOMPONENT_H
2 #define MACHINECOMPONENT_H
3 
4 /*
5  * Copyright (C) 2008-2019 Anders Gavare. All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions are met:
9  *
10  * 1. Redistributions of source code must retain the above copyright
11  * notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  * notice, this list of conditions and the following disclaimer in the
14  * documentation and/or other materials provided with the distribution.
15  * 3. The name of the author may not be used to endorse or promote products
16  * derived from this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
19  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21  * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
22  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
23  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
24  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
25  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
26  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
27  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
28  * SUCH DAMAGE.
29  */
30 
31 // COMPONENT(machine)
32 
33 
34 #include "Component.h"
35 
36 #include "UnitTest.h"
37 
38 
39 /**
40  * \brief A Component representing a machine.
41  *
42  * A machine is, loosely defined, a box containing e.g.:
43  * <ul>
44  * <li>processor(s)
45  * <li>RAM
46  * <li>ROM
47  * <li>interrupt controller
48  * <li>other busses, such as PCI busses (which in turn have things
49  * like network cards and graphics cards on them)
50  * <li>...
51  * </ul>
52  */
54  : public Component
55  , public UnitTestable
56 {
57 public:
58  /**
59  * \brief Constructs a MachineComponent.
60  */
62 
63  /**
64  * \brief Creates a MachineComponent.
65  */
67 
68  /**
69  * \brief Get attribute information about the MachineComponent class.
70  *
71  * @param attributeName The attribute name.
72  * @return A string representing the attribute value.
73  */
74  static string GetAttribute(const string& attributeName);
75 
76 
77  /********************************************************************/
78 
79  static void RunUnitTests(int& nSucceeded, int& nFailures);
80 };
81 
82 
83 #endif // MACHINECOMPONENT_H
refcount_ptr< Component >
MachineComponent::MachineComponent
MachineComponent()
Constructs a MachineComponent.
Definition: MachineComponent.cc:31
MachineComponent::GetAttribute
static string GetAttribute(const string &attributeName)
Get attribute information about the MachineComponent class.
Definition: MachineComponent.cc:43
MachineComponent::Create
static refcount_ptr< Component > Create(const ComponentCreateArgs &args)
Creates a MachineComponent.
Definition: MachineComponent.cc:37
UnitTest.h
Component.h
MachineComponent
A Component representing a machine.
Definition: MachineComponent.h:56
Component
A Component is a node in the configuration tree that makes up an emulation setup.
Definition: Component.h:64
UnitTestable
Base class for unit testable classes.
Definition: UnitTest.h:75
MachineComponent::RunUnitTests
static void RunUnitTests(int &nSucceeded, int &nFailures)
ComponentCreateArgs
Definition: Component.h:49

Generated on Tue Aug 25 2020 19:25:06 for GXemul by doxygen 1.8.18