#include "misc.h"
#include "Checksum.h"
#include "SerializationContext.h"
#include "StateVariable.h"
Go to the source code of this file.
Classes | |
struct | ComponentCreateArgs |
class | Component |
A Component is a node in the configuration tree that makes up an emulation setup. More... | |
Typedefs | |
typedef vector< refcount_ptr< Component > > | Components |
typedef map< string, string > | ComponentCreationSettings |
typedef map< string,string > ComponentCreationSettings |
Definition at line 46 of file Component.h.
typedef vector< refcount_ptr<Component> > Components |
Definition at line 45 of file Component.h.