This code places an Elementary toolbar widget on a window, to exemplify part of the widget's API.
Let's start adding a button to our window, that will have its text modified depending on which item is selected. It's used just to exemplify how to change a window content from the toolbar.
elm_object_text_set(bt, "Button");
Also, we'll need a toolbar widget, obviously:
When appending an item is possible to set an icon, label, and a callback function that will receive passed data.
It's possible to disable items, so the user can't select then. We will disable the third item:
Our callbacks will just set button's label:
static void
{
elm_object_text_set(bt, "Create new folder");
}
static void
{
elm_object_text_set(bt, "Create and send email");
}
EAPI_MAIN int
{
elm_object_text_set(bt, "Button");
_item_3_pressed, bt);
elm_box_pack_end(bx, tb);
elm_box_pack_end(bx, bt);
return 0;
}
By default, toolbars would display items homogeneously, so item with long labels, like the third, will make all of them occupy a lot of space. To avoid that, we can disable it:
Another default behavior, is to add an menu item if we have more items that would fit on toolbar size. To simply enable scroll, without menus, it's required to change toolbar's shrink mode:
See toolbar_example_01.c, whose window should look like this picture:
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
Eo Elm_Object_Item
Definition: elm_object_item.h:6
EAPI Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition: elm_box.c:363
#define EINA_UNUSED
Definition: eina_types.h:339
#define EINA_FALSE
Definition: eina_types.h:533
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition: Evas_Common.h:292
Efl_Canvas_Object Evas_Object
Definition: Evas_Common.h:180
void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition: evas_object_main.c:2638
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1362
void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition: evas_object_main.c:2650
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9576
void elm_object_item_disabled_set(Elm_Widget_Item *obj, Eina_Bool disable)
Control the disabled state of a widget item.
Definition: elm_widget_item_eo.legacy.c:111
void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition: Evas_Common.h:293
#define EINA_TRUE
Definition: eina_types.h:539
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1385
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8992
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6188
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227