Crazy Eddie's GUI System 0.8.7
RendererModules/Direct3D11/GeometryBuffer.h
1/***********************************************************************
2 created: Wed May 5 2010
3*************************************************************************/
4/***************************************************************************
5 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining
8 * a copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sublicense, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be
16 * included in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 ***************************************************************************/
26#ifndef _CEGUIDirect3D11GeometryBuffer_h_
27#define _CEGUIDirect3D11GeometryBuffer_h_
28
29#include "../../GeometryBuffer.h"
30#include "CEGUI/RendererModules/Direct3D11/Renderer.h"
31#include "../../Rect.h"
32#include "../../Quaternion.h"
33
34
35
36#if defined(_MSC_VER)
37# pragma warning(push)
38# pragma warning(disable : 4251)
39#endif
40
41// Start of CEGUI namespace section
42namespace CEGUI
43{
44class Direct3D11Texture;
45
47class D3D11_GUIRENDERER_API Direct3D11GeometryBuffer : public GeometryBuffer
48{
49public:
52
55
57 const D3DXMATRIX* getMatrix() const;
58
59 // Implement GeometryBuffer interface.
60 void draw() const;
61 void setTranslation(const Vector3f& v);
62 void setRotation(const Quaternion& r);
63 void setPivot(const Vector3f& p);
64 void setClippingRegion(const Rectf& region);
65 void appendVertex(const Vertex& vertex);
66 void appendGeometry(const Vertex* const vbuff, uint vertex_count);
67 void setActiveTexture(Texture* texture);
68 void reset();
70 uint getVertexCount() const;
71 uint getBatchCount() const;
74 void setClippingActive(const bool active);
75 bool isClippingActive() const;
76
77protected:
79 void updateMatrix() const;
81 void syncHardwareBuffer() const;
83 void allocateVertexBuffer(const size_t count) const;
85 void cleanupVertexBuffer() const;
86
88 struct D3DVertex
89 {
91 FLOAT x, y, z;
93 DWORD diffuse;
95 float tu, tv;
96 };
97
99 struct BatchInfo
100 {
101 const ID3D11ShaderResourceView* texture;
102 uint vertexCount;
103 bool clip;
104 };
105
106 // Direct3D11Renderer object that created and owns this GeometryBuffer.
107 Direct3D11Renderer& d_owner;
113 mutable ID3D11Buffer* d_vertexBuffer;
115 mutable UINT d_bufferSize;
117 mutable bool d_bufferSynched;
119 typedef std::vector<BatchInfo> BatchList;
123 typedef std::vector<D3DVertex> VertexList;
139 mutable D3DXMATRIX d_matrix;
141 mutable bool d_matrixValid;
142};
143
144
145} // End of CEGUI namespace section
146
147#if defined(_MSC_VER)
148# pragma warning(pop)
149#endif
150
151#endif // end of guard _CEGUIDirect3D11GeometryBuffer_h_
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:48
void syncHardwareBuffer() const
Synchronise data in the hardware buffer with what's been added.
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:123
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Direct3D11/GeometryBuffer.h:135
D3DXMATRIX d_matrix
model matrix cache
Definition: RendererModules/Direct3D11/GeometryBuffer.h:139
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
Direct3D11Texture * d_activeTexture
last texture that was set as active
Definition: RendererModules/Direct3D11/GeometryBuffer.h:111
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
Vector3f d_translation
translation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:131
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Direct3D11/GeometryBuffer.h:127
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
bool d_bufferSynched
whether the h/w buffer is in sync with the added geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:117
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
Quaternion d_rotation
rotation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:133
IDevice11 & d_device
The D3D Device.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:109
void allocateVertexBuffer(const size_t count) const
allocate the hardware vertex buffer large enough for count vertices.
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:125
UINT d_bufferSize
Size of the currently allocated vertex buffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:115
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Direct3D11/GeometryBuffer.h:129
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:119
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
void setClippingRegion(const Rectf &region)
Set the clipping region to be used when rendering this buffer.
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Direct3D11/GeometryBuffer.h:121
void cleanupVertexBuffer() const
cleanup the hardware vertex buffer.
ID3D11Buffer * d_vertexBuffer
hardware buffer where vertices will be drawn from.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:113
void updateMatrix() const
update cached matrix
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:137
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
const D3DXMATRIX * getMatrix() const
return pointer to D3DXMATRIX used by this GeometryBuffer
Direct3D11GeometryBuffer(Direct3D11Renderer &owner)
Constructor.
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D11/GeometryBuffer.h:141
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:83
Texture implementation for the Direct3D11Renderer.
Definition: RendererModules/Direct3D11/Texture.h:50
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:69
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition: RenderEffect.h:42
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:100
internal Vertex structure used for Direct3D based geometry.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:89
DWORD diffuse
colour of the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:93
float tu
texture coordinates.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:95
FLOAT x
The transformed position for the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:91
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:42
Definition: RendererModules/Direct3D11/Renderer.h:67