Crazy Eddie's GUI System 0.8.7
RendererModules/Direct3D9/RenderTarget.h
1/***********************************************************************
2 created: Tue Feb 10 2009
3 author: Paul D Turner
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27#ifndef _CEGUIDirect3D9RenderTarget_h_
28#define _CEGUIDirect3D9RenderTarget_h_
29
30#include "CEGUI/RendererModules/Direct3D9/Renderer.h"
31#include "../../RenderTarget.h"
32#include "../../Rect.h"
33#include <d3dx9.h>
34
35#if defined(_MSC_VER)
36# pragma warning(push)
37# pragma warning(disable : 4251)
38#endif
39
40// Start of CEGUI namespace section
41namespace CEGUI
42{
47template <typename T = RenderTarget>
48class DIRECT3D9_GUIRENDERER_API Direct3D9RenderTarget : public T
49{
50public:
53
54 // implement parts of RenderTarget interface
55 void draw(const GeometryBuffer& buffer);
56 void draw(const RenderQueue& queue);
57 void setArea(const Rectf& area);
58 const Rectf& getArea() const;
59 void activate();
60 void deactivate();
62 const Vector2f& p_in,
63 Vector2f& p_out) const;
64
65protected:
67 void updateMatrix() const;
69 void setupViewport(D3DVIEWPORT9& vp) const;
70
74 LPDIRECT3DDEVICE9 d_device;
78 mutable D3DXMATRIX d_matrix;
80 mutable bool d_matrixValid;
82 mutable float d_viewDistance;
83};
84
85} // End of CEGUI namespace section
86
87#if defined(_MSC_VER)
88# pragma warning(pop)
89#endif
90
91#endif // end of guard _CEGUIDirect3D9RenderTarget_h_
Intermediate Direct3D9 implementation of a RenderTarget.
Definition: RendererModules/Direct3D9/RenderTarget.h:49
LPDIRECT3DDEVICE9 d_device
Direct3DDevice9 interface obtained from our owner.
Definition: RendererModules/Direct3D9/RenderTarget.h:74
D3DXMATRIX d_matrix
projection / view matrix cache
Definition: RendererModules/Direct3D9/RenderTarget.h:78
void draw(const GeometryBuffer &buffer)
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents.
Direct3D9Renderer & d_owner
Direct3D9Renderer that created this object.
Definition: RendererModules/Direct3D9/RenderTarget.h:72
Direct3D9RenderTarget(Direct3D9Renderer &owner)
Constructor.
void deactivate()
Deactivate the render target after having completed rendering.
float d_viewDistance
tracks viewing distance (this is set up at the same time as d_matrix)
Definition: RendererModules/Direct3D9/RenderTarget.h:82
void setArea(const Rectf &area)
Set the area for this RenderTarget. The exact action this function will take depends upon what the co...
void unprojectPoint(const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer ...
const Rectf & getArea() const
Return the area defined for this RenderTarget.
void setupViewport(D3DVIEWPORT9 &vp) const
helper to initialise the D3DVIEWPORT9 vp for this target.
Rectf d_area
holds defined area for the RenderTarget
Definition: RendererModules/Direct3D9/RenderTarget.h:76
void activate()
Activate the render target and put it in a state ready to be drawn to.
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D9/RenderTarget.h:80
void draw(const RenderQueue &queue)
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents.
void updateMatrix() const
helper that initialises the cached matrix
Renderer class to interface with Direct3D 9.
Definition: RendererModules/Direct3D9/Renderer.h:65
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1