Crazy Eddie's GUI System 0.8.7
TextureTarget.h
1/***********************************************************************
2 created: Sun Jan 11 2009
3 author: Paul D Turner
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27#ifndef _CEGUITextureTarget_h_
28#define _CEGUITextureTarget_h_
29
30#include "CEGUI/RenderTarget.h"
31
32// Start of CEGUI namespace section
33namespace CEGUI
34{
40class CEGUIEXPORT TextureTarget : public RenderTarget
41{
42public:
47 virtual void clear() = 0;
48
56 virtual Texture& getTexture() const = 0;
57
76 virtual void declareRenderSize(const Sizef& sz) = 0;
77
95 virtual bool isRenderingInverted() const = 0;
96};
97
98} // End of CEGUI namespace section
99
100#endif // end of guard _CEGUITextureTarget_h_
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:60
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:41
virtual Texture & getTexture() const =0
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
virtual void declareRenderSize(const Sizef &sz)=0
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming renderi...
virtual bool isRenderingInverted() const =0
Return whether rendering done on the target texture is inverted in relation to regular textures.
virtual void clear()=0
Clear the surface of the underlying texture.
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1