27 #ifndef _CEGUIDirect3D10Renderer_h_
28 #define _CEGUIDirect3D10Renderer_h_
30 #include "../../Renderer.h"
31 #include "../../Size.h"
32 #include "../../Vector.h"
36 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
37 # ifdef CEGUIDIRECT3D10RENDERER_EXPORTS
38 # define D3D10_GUIRENDERER_API __declspec(dllexport)
40 # define D3D10_GUIRENDERER_API __declspec(dllimport)
43 # define D3D10_GUIRENDERER_API
47 # pragma warning(push)
48 # pragma warning(disable : 4251)
54 struct ID3D10EffectTechnique;
55 struct ID3D10InputLayout;
56 struct ID3D10EffectShaderResourceVariable;
57 struct ID3D10EffectMatrixVariable;
58 struct ID3D10ShaderResourceView;
64 class Direct3D10GeometryBuffer;
65 class Direct3D10Texture;
92 const int abi = CEGUI_VERSION_ABI);
116 const int abi = CEGUI_VERSION_ABI);
167 const String& resourceGroup);
245 #if defined(_MSC_VER)
246 # pragma warning(pop)
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D10/Renderer.h:69
ID3D10EffectTechnique * d_normalUnclippedTechnique
Rendering technique that supplies BM_NORMAL type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:227
void throwIfNameExists(const String &name) const
helper to throw exception if name is already used.
ID3D10Effect * d_effect
Effect (shader) used when rendering.
Definition: RendererModules/Direct3D10/Renderer.h:223
Vector2f d_displayDPI
What the renderer considers to be the current display DPI resolution.
Definition: RendererModules/Direct3D10/Renderer.h:206
uint getMaxTextureSize() const
Return the pixel size of the maximum supported texture.
void destroyAllGeometryBuffers()
Destroy all GeometryBuffer objects created by this Renderer.
RenderTarget & getDefaultRenderTarget()
Returns the default RenderTarget object. The default render target is is typically one that targets t...
void destroyTexture(Texture &texture)
Destroy a Texture object that was previously created by calling the createTexture functions.
~Direct3D10Renderer()
destructor.
static void logTextureCreation(const String &name)
helper to safely log the creation of a named texture
void setProjectionMatrix(D3DXMATRIX &matrix)
low-level function to set the projection matrix to be used.
GeometryBufferList d_geometryBuffers
Container used to track geometry buffers.
Definition: RendererModules/Direct3D10/Renderer.h:216
const String & getIdentifierString() const
Return identification string for the renderer module.
static void logTextureDestruction(const String &name)
helper to safely log the destruction of a named texture
ID3D10EffectTechnique * d_normalClippedTechnique
Rendering technique that supplies scissor clipped BM_NORMAL type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:225
void destroyTexture(const String &name)
Destroy a Texture object that was previously created by calling the createTexture functions.
void destroyGeometryBuffer(const GeometryBuffer &buffer)
Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function....
bool isTextureDefined(const String &name) const
Return whether a texture with the given name exists.
void destroyTextureTarget(TextureTarget *target)
Function that cleans up TextureTarget objects created with the createTextureTarget function.
ID3D10Device * d_device
The D3D device we're using to render with.
Definition: RendererModules/Direct3D10/Renderer.h:202
Texture & createTexture(const String &name, const String &filename, const String &resourceGroup)
Create a Texture object using the given image file.
void endRendering()
Perform any operations required to finalise rendering.
ID3D10EffectTechnique * d_premultipliedClippedTechnique
Rendering technique that supplies scissor clipped BM_RTT_PREMULTIPLIED type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:229
void setDisplaySize(const Sizef &sz)
Set the size of the display or host window in pixels for this Renderer object.
static void destroySystem()
Convenience function to cleanup the CEGUI system and related objects that were created by calling the...
GeometryBuffer & createGeometryBuffer()
Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from a...
static String d_rendererID
String holding the renderer identification text.
Definition: RendererModules/Direct3D10/Renderer.h:200
Sizef getViewportSize()
return size of the D3D device viewport.
void bindTechniquePass(const BlendMode mode, const bool clipped)
low-level function that binds the technique pass ready for use
std::vector< TextureTarget * > TextureTargetList
container type used to hold TextureTargets we create.
Definition: RendererModules/Direct3D10/Renderer.h:210
static Direct3D10Renderer & bootstrapSystem(ID3D10Device *device, const int abi=CEGUI_VERSION_ABI)
Convenience function that creates the required objects to initialise the CEGUI system.
const Sizef & getDisplaySize() const
Return the size of the display or host window in pixels.
ID3D10Device & getDirect3DDevice() const
return the ID3D10Device used by this renderer object.
Direct3D10Renderer(ID3D10Device *device)
constructor
bool isTexCoordSystemFlipped() const
Returns if the texture coordinate system is vertically flipped or not. The original of a texture coor...
Definition: RendererModules/Direct3D10/Renderer.h:142
std::map< String, Direct3D10Texture *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Direct3D10Texture *)> TextureMap
container type used to hold Textures we create.
Definition: RendererModules/Direct3D10/Renderer.h:219
ID3D10EffectMatrixVariable * d_worldMatrixVariable
Variable to access world matrix used in geometry transformation.
Definition: RendererModules/Direct3D10/Renderer.h:237
const Vector2f & getDisplayDPI() const
Return the resolution of the display or host window in dots per inch.
Sizef d_displaySize
What the renderer considers to be the current display size.
Definition: RendererModules/Direct3D10/Renderer.h:204
Texture & createTexture(const String &name, const Sizef &size)
Create a Texture object with the given pixel dimensions as specified by size.
static Direct3D10Renderer & create(ID3D10Device *device, const int abi=CEGUI_VERSION_ABI)
Create an Direct3D10Renderer object.
void beginRendering()
Perform any operations required to put the system into a state ready for rendering operations to begi...
TextureTarget * createTextureTarget()
Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose i...
TextureMap d_textures
Container used to track textures.
Definition: RendererModules/Direct3D10/Renderer.h:221
TextureTargetList d_textureTargets
Container used to track texture targets.
Definition: RendererModules/Direct3D10/Renderer.h:212
ID3D10EffectShaderResourceVariable * d_boundTextureVariable
Variable to access current texture (actually shader resource view)
Definition: RendererModules/Direct3D10/Renderer.h:235
ID3D10EffectTechnique * d_premultipliedUnclippedTechnique
Rendering technique that supplies BM_RTT_PREMULTIPLIED type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:231
void setCurrentTextureShaderResource(ID3D10ShaderResourceView *srv)
low-level function to set the texture shader resource view to be used.
static void destroy(Direct3D10Renderer &renderer)
Destroy an Direct3D10Renderer object.
Texture & getTexture(const String &name) const
Return a Texture object that was previously created by calling the createTexture functions.
RenderTarget * d_defaultTarget
The default RenderTarget.
Definition: RendererModules/Direct3D10/Renderer.h:208
std::vector< Direct3D10GeometryBuffer * > GeometryBufferList
container type used to hold GeometryBuffers we create.
Definition: RendererModules/Direct3D10/Renderer.h:214
ID3D10EffectMatrixVariable * d_projectionMatrixVariable
Variable to access projection matrix used in geometry transformation.
Definition: RendererModules/Direct3D10/Renderer.h:239
Texture & createTexture(const String &name)
Create a 'null' Texture object.
void destroyAllTextureTargets()
Destory all TextureTarget objects created by this Renderer.
void setWorldMatrix(D3DXMATRIX &matrix)
low-level function to set the world matrix to be used.
void destroyAllTextures()
Destroy all Texture objects created by this Renderer.
ID3D10InputLayout * d_inputLayout
D3D10 input layout describing the vertex format we use.
Definition: RendererModules/Direct3D10/Renderer.h:233
Texture implementation for the Direct3D10Renderer.
Definition: RendererModules/Direct3D10/Texture.h:50
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:60
Abstract class defining the basic required interface for Renderer objects.
Definition: Renderer.h:84
String class used within the GUI system.
Definition: String.h:64
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:41
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition: Renderer.h:62
Functor that can be used as comparator in a std::map with String keys. It's faster than using the def...
Definition: String.h:5580