27 #ifndef _CEGUIIrrlichtTextureTarget_h_
28 #define _CEGUIIrrlichtTextureTarget_h_
30 #include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
31 #include "../../TextureTarget.h"
32 #include "CEGUI/RendererModules/Irrlicht/RenderTarget.h"
33 #include "../../String.h"
36 # pragma warning(push)
37 # pragma warning(disable : 4250)
43 class IrrlichtTexture;
51 irr::video::IVideoDriver& driver);
Intermediate RenderTarget implementing common parts for Irrlicht engine.
Definition: RendererModules/Irrlicht/RenderTarget.h:49
CEGUI::Renderer implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Renderer.h:72
CEGUI::TextureTarget implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/TextureTarget.h:47
static String generateTextureName()
helper to generate unique texture names
void activate()
Activate the render target and put it in a state ready to be drawn to.
void deactivate()
Deactivate the render target after having completed rendering.
Texture & getTexture() const
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
virtual ~IrrlichtTextureTarget()
Destructor.
static const float DEFAULT_SIZE
default / initial size for the underlying texture.
Definition: RendererModules/Irrlicht/TextureTarget.h:68
void cleanupTargetTexture()
cleans up the current render target texture used by this object.
IrrlichtTextureTarget(IrrlichtRenderer &owner, irr::video::IVideoDriver &driver)
Constructor.
static uint s_textureNumber
static data used for creating texture names
Definition: RendererModules/Irrlicht/TextureTarget.h:70
void declareRenderSize(const Sizef &sz)
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming renderi...
IrrlichtTexture * d_CEGUITexture
This wraps d_texture so it can be used by the core CEGUI lib.
Definition: RendererModules/Irrlicht/TextureTarget.h:80
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
irr::video::ITexture * d_texture
The irrlicht render target texture we'll be drawing to.
Definition: RendererModules/Irrlicht/TextureTarget.h:78
bool isRenderingInverted() const
Return whether rendering done on the target texture is inverted in relation to regular textures.
void clear()
Clear the surface of the underlying texture.
Implementation of the CEGUI::Texture class for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Texture.h:50
String class used within the GUI system.
Definition: String.h:64
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1