Crazy Eddie's GUI System 0.8.7
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ImageCodecModules/TGA/ImageCodec.h
1/***********************************************************************
2 created: 03/06/2006
3 author: Olivier Delannoy
4
5 purpose: This codec provide TGA image loading, it's the default
6 codec
7*************************************************************************/
8/***************************************************************************
9 * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining
12 * a copy of this software and associated documentation files (the
13 * "Software"), to deal in the Software without restriction, including
14 * without limitation the rights to use, copy, modify, merge, publish,
15 * distribute, sublicense, and/or sell copies of the Software, and to
16 * permit persons to whom the Software is furnished to do so, subject to
17 * the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be
20 * included in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
26 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
27 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 * OTHER DEALINGS IN THE SOFTWARE.
29 ***************************************************************************/
30#ifndef _CEGUITGAImageCodec_h_
31#define _CEGUITGAImageCodec_h_
32#include "../../ImageCodec.h"
33
34#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
35# ifdef CEGUITGAIMAGECODEC_EXPORTS
36# define CEGUITGAIMAGECODEC_API __declspec(dllexport)
37# else
38# define CEGUITGAIMAGECODEC_API __declspec(dllimport)
39# endif
40#else
41# define CEGUITGAIMAGECODEC_API
42#endif
43
44namespace CEGUI
45{
53class CEGUITGAIMAGECODEC_API TGAImageCodec : public ImageCodec
54{
59 struct ImageTGA
60 {
61 int channels;
62 int sizeX;
63 int sizeY;
64 unsigned char *data;
65 };
66
68 static void flipVertImageTGA(ImageTGA* img);
70 static void flipHorzImageTGA(ImageTGA* img);
71
76 static ImageTGA* loadTGA(const unsigned char* buffer, size_t buffer_size);
81 static void convertRGBToRGBA(ImageTGA* img);
82
83public:
85
87
88 // Took this code from http://www.gametutorials.com still ne
89 // tImageTGA *LoadTGA(const char *filename)
90 //
91 // This is our cool function that loads the targa (TGA) file, then returns it's data.
92 // This tutorial supports 16, 24 and 32 bit images, along with RLE compression.
93 //
94 //
95 // Ben Humphrey (DigiBen)
96 // Game Programmer
97 // DigiBen@GameTutorials.com
98 // Co-Web Host of www.GameTutorials.com
99 Texture* load(const RawDataContainer& data, Texture* result);
100
101protected:
102private:
103};
104
105} // End of CEGUI namespace section
106
107#endif // end of guard _CEGUITGAImageCodec_h_
Abstract ImageLoader class. An image loader encapsulate the loading of a texture.
Definition ImageCodec.h:47
Class used as the databuffer for loading files throughout the library.
Definition DataContainer.h:44
Default image codec.
Definition ImageCodecModules/TGA/ImageCodec.h:54
Texture * load(const RawDataContainer &data, Texture *result)
Load an image from a memory buffer.
Abstract base class specifying the required interface for Texture objects.
Definition Texture.h:54
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1