Class TLocalFogNode
Unit
X3DNodes
Declaration
type TLocalFogNode = class(TAbstractChildNode, IAbstractFogObject)
Description
Simulate atmospheric fog effects (for a part of the scene) by blending with the fog colour, based on the distance from the viewer. This is the "local" version of the TFogNode, this affects only the sibling nodes of the LocalFog node, not the whole scene.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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Properties
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property FdColor: TSFColor read FFdColor; |
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property FdEnabled: TSFBool read FFdEnabled; |
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property FdFogType: TSFString read FFdFogType; |
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property FdVisibilityRange: TSFFloat read FFdVisibilityRange; |
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property FdVolumetric: TSFBool read FFdVolumetric; |
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property FdVolumetricDirection: TSFVec3f read FFdVolumetricDirection; |
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property FdVolumetricVisibilityStart: TSFFloat read FFdVolumetricVisibilityStart; |
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property Enabled: boolean read GetEnabled write SetEnabled; |
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property VisibilityRange: Single read GetVisibilityRange write SetVisibilityRange; |
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