Class TScreenEffectNode
Unit
X3DNodes
Declaration
type TScreenEffectNode = class(TAbstractChildNode)
Description
Screen-space shader effect. See http://castle-engine.sourceforge.net/x3d_extensions_screen_effects.php .
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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destructor Destroy; override; |
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class function ClassX3DType: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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Properties
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property FdNeedsDepth: TSFBool read FFdNeedsDepth; |
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property FdEnabled: TSFBool read FFdEnabled; |
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property Shader: TObject read FShader write FShader; |
Shader and ShaderLoaded properties are internally manager by the renderer. Right now, this means TCastleScene. Always when ShaderLoaded = False then Shader is Nil . When ShaderLoaded = True , the Shader may be non-nil (if was enabled and loaded successfully) or not.
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property ShaderLoaded: boolean read FShaderLoaded write FShaderLoaded; |
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property Enabled: boolean read GetEnabled write SetEnabled; |
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property NeedsDepth: boolean read GetNeedsDepth write SetNeedsDepth; |
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