Unit CastleRendererBaseTypes

Uses
Classes, Interfaces, Objects and Records
Functions and Procedures
Variables

Description

Base types and concepts related to rendering. Independent from OpenGL, X3D and other higher-level types.

Overview

Types

TShaderType = (...);

Constants

ShaderTypeName: array [TShaderType] of string = ( 'Vertex', 'Geometry', 'Fragment' );

Description

Types

TShaderType = (...);

Shader types.

Values
  • stVertex
  • stGeometry
  • stFragment

Constants

ShaderTypeName: array [TShaderType] of string = ( 'Vertex', 'Geometry', 'Fragment' );
 

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