Class TBillboardNode

Unit

Declaration

type TBillboardNode = class(TAbstractX3DGroupingNode, ITransformNode)

Description

Grouping node that transforms the coordinate system of its children so that they always turn towards the viewer.

Hierarchy

Overview

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
Protected procedure ApplyTransform(State: TX3DGraphTraverseState); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public function TransformationChange: TNodeTransformationChange; override;
Public procedure CameraChanged(const ACameraVectors: TCameraVectors);

Properties

Public property FdAxisOfRotation: TSFVec3f read FFdAxisOfRotation;
Public property AxisOfRotation: TVector3 read GetAxisOfRotation write SetAxisOfRotation;

Description

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
 
Protected procedure ApplyTransform(State: TX3DGraphTraverseState); override;
 
Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public function TransformationChange: TNodeTransformationChange; override;
 
Public procedure CameraChanged(const ACameraVectors: TCameraVectors);
 

Properties

Public property FdAxisOfRotation: TSFVec3f read FFdAxisOfRotation;
 
Public property AxisOfRotation: TVector3 read GetAxisOfRotation write SetAxisOfRotation;
 

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