Class TCollider
Unit
CastleTransform
Declaration
type TCollider = class(TObject)
Description
Shape used for collision detection of a rigid body TRigidBody.
Hierarchy
Overview
Fields
Methods
Properties
Description
Fields
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internal const DefaultDensity = 1.0; |
Default for Density.
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internal const DefaultMass = 0.0; |
Default for Mass, zero means "use Density instead".
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internal const DefaultRestitution = 0.0; |
Default for Restitution.
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internal const DefaultFriction = 0.5; |
Default for Friction.
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Methods
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destructor Destroy; override; |
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Properties
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property Density: Single read FDensity write FDensity default DefaultDensity; |
Density (per volume) in kg, this implicitly determines mass (volume is automatically calculated by the physics engine). If you instead prefer to explicitly set mass, set Mass property to something non-zero.
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property Mass: Single read FMass write FMass default DefaultMass; |
Mass in kg. When non-zero, this overrides the automatically calculated mass from the volume and Density.
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property Restitution: Single read FRestitution write FRestitution default DefaultRestitution; |
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property Friction: Single read FFriction write FFriction default DefaultFriction; |
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