Castle Game Engine |
Class T3DOrientUnitDeclaration
DescriptionWarning: this symbol is deprecated: use TCastleTransform from CastleTransform unit No description available, ancestor CastleTransform.TCastleTransform description follows Group and transform (move, rotate, scale) children objects. Add and remove children using the Add, Remove and similar methods. A child can be any TCastleTransform instance, in particular it can be a TCastleScene instance (which allows to load and render any 3D or 2D model). Control the transformation using these properties:
This class is the base object that is managed by the TCastleSceneManager. You insert instances of this class into TCastleSceneManager.Items, which is actually an instance of TCastleTransform too. This class implements also optional gravity and physics. See the Gravity property for a simple unrealistic gravity model. See the RigidBody for a proper rigid-bidy simulation, with correct gravity model and collisions with other rigid bodies. Hierarchy
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DescriptionMethods
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