1 #ifndef BALL_STRUCTURE_MUTATOR_H
2 #define BALL_STRUCTURE_MUTATOR_H
virtual void clearMutations()=0
Mutator(FragmentDB *db=0)
void mutate(MutatorOptions opts=NONE)
virtual void addMutation(Index i, const String &new_frag_name)=0
virtual bool optimize()=0
virtual void mutate_impl_(MutatorOptions opts)=0
void setFragmentDB(FragmentDB *db)