#include <BALL/STRUCTURE/solventAccessibleSurface.h>
◆ SolventAccessibleSurface() [1/3]
BALL::SolventAccessibleSurface::SolventAccessibleSurface |
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◆ SolventAccessibleSurface() [2/3]
◆ SolventAccessibleSurface() [3/3]
BALL::SolventAccessibleSurface::SolventAccessibleSurface |
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ReducedSurface * |
reduced_surface | ) |
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◆ ~SolventAccessibleSurface()
virtual BALL::SolventAccessibleSurface::~SolventAccessibleSurface |
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virtual |
Destructor. As there are no dynamic data structures, nothing happens.
◆ clear()
void BALL::SolventAccessibleSurface::clear |
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◆ compute()
void BALL::SolventAccessibleSurface::compute |
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◆ getEdge()
◆ getFace()
◆ getRS()
◆ getVertex()
◆ numberOfEdges()
Size BALL::SolventAccessibleSurface::numberOfEdges |
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const |
◆ numberOfFaces()
Size BALL::SolventAccessibleSurface::numberOfFaces |
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const |
◆ numberOfVertices()
Size BALL::SolventAccessibleSurface::numberOfVertices |
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const |
◆ setEdge()
void BALL::SolventAccessibleSurface::setEdge |
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SASEdge * |
edge, |
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Position |
i |
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◆ setFace()
void BALL::SolventAccessibleSurface::setFace |
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SASFace * |
face, |
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Position |
i |
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◆ setRS()
◆ setVertex()
◆ SASTriangulator
◆ TriangulatedSAS
◆ edges_
::std::vector<SASEdge*> BALL::SolventAccessibleSurface::edges_ |
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protected |
◆ faces_
::std::vector<SASFace*> BALL::SolventAccessibleSurface::faces_ |
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protected |
◆ number_of_edges_
Position BALL::SolventAccessibleSurface::number_of_edges_ |
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protected |
◆ number_of_faces_
Position BALL::SolventAccessibleSurface::number_of_faces_ |
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protected |
◆ number_of_vertices_
Position BALL::SolventAccessibleSurface::number_of_vertices_ |
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protected |
◆ reduced_surface_
◆ vertices_
::std::vector<SASVertex*> BALL::SolventAccessibleSurface::vertices_ |
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protected |