#include <BALL/VIEW/WIDGETS/scene.h>
Definition at line 935 of file scene.h.
◆ AnimationThread()
BALL::VIEW::AnimationThread::AnimationThread |
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inline |
◆ getScene()
Scene* BALL::VIEW::AnimationThread::getScene |
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inline |
◆ mySleep()
void BALL::VIEW::AnimationThread::mySleep |
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Size |
msec | ) |
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◆ run()
virtual void BALL::VIEW::AnimationThread::run |
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inlinevirtual |
◆ setScene()
void BALL::VIEW::AnimationThread::setScene |
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Scene * |
scene | ) |
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inline |
◆ scene_
Scene* BALL::VIEW::AnimationThread::scene_ |
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protected |