Assimp  v4.1. (December 2018)
mesh.d File Reference

Classes

struct  assimp::mesh::aiAnimMesh
 NOT CURRENTLY IN USE. More...
 
struct  assimp::mesh::aiBone
 A single bone of a mesh. More...
 
struct  assimp::mesh::aiFace
 A single face in a mesh, referring to multiple vertices. More...
 
struct  assimp::mesh::aiMesh
 A mesh represents a geometry or model with a single material. More...
 
struct  assimp::mesh::aiVertexWeight
 A single influence of a bone on a vertex. More...
 

Namespaces

 assimp::mesh
 Contains the data structures in which the imported geometry is returned by Assimp.
 

Enumerations

enum  assimp::mesh::aiPrimitiveType : uint { assimp::mesh::POINT = 0x1 , assimp::mesh::LINE = 0x2 , assimp::mesh::TRIANGLE = 0x4 , assimp::mesh::POLYGON = 0x8 }
 Enumerates the types of geometric primitives supported by Assimp. More...
 

Variables

const assimp::mesh::AI_MAX_BONE_WEIGHTS = 0x7fffffff
 Maximum number of indices per face (polygon). More...
 
const assimp::mesh::AI_MAX_FACES = 0x7fffffff
 Maximum number of faces per mesh. More...
 
const assimp::mesh::AI_MAX_NUMBER_OF_COLOR_SETS = 0x4
 Supported number of vertex color sets per mesh. More...
 
const assimp::mesh::AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x4
 Supported number of texture coord sets (UV(W) channels) per mesh. More...
 
const assimp::mesh::AI_MAX_VERTICES = 0x7fffffff
 Maximum number of vertices per mesh. More...
 
 assimp::mesh::C