206 int width,
int height,
Uint32 window_flags,
372 Uint32 * format,
int *access,
584 const void *pixels,
int pitch);
615 const Uint8 *Yplane,
int Ypitch,
616 const Uint8 *Uplane,
int Upitch,
617 const Uint8 *Vplane,
int Vpitch);
641 const Uint8 *Yplane,
int Ypitch,
642 const Uint8 *UVplane,
int UVpitch);
673 void **pixels,
int *pitch);
964 float scaleX,
float scaleY);
978 float *scaleX,
float *scaleY);
1002 int windowX,
int windowY,
1003 float *logicalX,
float *logicalY);
1024 float logicalX,
float logicalY,
1025 int *windowX,
int *windowY);
1222 int x1,
int y1,
int x2,
int y2);
1479 float x1,
float y1,
float x2,
float y2);
1621 const SDL_Vertex *vertices,
int num_vertices,
1622 const int *indices,
int num_indices);
1647 const float *xy,
int xy_stride,
1648 const int *color,
int color_stride,
1649 const float *uv,
int uv_stride,
1651 const void *indices,
int num_indices,
int size_indices);
1681 void *pixels,
int pitch);
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
void SDL_DestroyTexture(SDL_Texture *texture)
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
int SDL_RenderSetVSync(SDL_Renderer *renderer, int vsync)
void SDL_RenderGetScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
int SDL_RenderDrawPoint(SDL_Renderer *renderer, int x, int y)
struct SDL_Texture SDL_Texture
int SDL_RenderCopyF(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
int SDL_RenderClear(SDL_Renderer *renderer)
int SDL_RenderDrawLineF(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
int SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
int SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
void SDL_DestroyRenderer(SDL_Renderer *renderer)
void SDL_UnlockTexture(SDL_Texture *texture)
int SDL_GetNumRenderDrivers(void)
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
void SDL_RenderWindowToLogical(SDL_Renderer *renderer, int windowX, int windowY, float *logicalX, float *logicalY)
@ SDL_RENDERER_ACCELERATED
@ SDL_RENDERER_PRESENTVSYNC
@ SDL_RENDERER_TARGETTEXTURE
void * SDL_RenderGetMetalCommandEncoder(SDL_Renderer *renderer)
int SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
int SDL_RenderDrawLinesF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
void SDL_RenderPresent(SDL_Renderer *renderer)
int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
int SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode)
int SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)
int SDL_GL_UnbindTexture(SDL_Texture *texture)
int SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
void SDL_RenderGetViewport(SDL_Renderer *renderer, SDL_Rect *rect)
int SDL_RenderDrawPointF(SDL_Renderer *renderer, float x, float y)
SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
void SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
@ SDL_TEXTUREACCESS_STATIC
@ SDL_TEXTUREACCESS_STREAMING
@ SDL_TEXTUREACCESS_TARGET
int SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info)
int SDL_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
int SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
int SDL_RenderDrawPointsF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
int SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_Rect *rect)
int SDL_SetTextureUserData(SDL_Texture *texture, void *userdata)
int SDL_GetRendererOutputSize(SDL_Renderer *renderer, int *w, int *h)
int SDL_RenderSetIntegerScale(SDL_Renderer *renderer, SDL_bool enable)
int SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha)
int SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
void * SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
int SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices)
int SDL_RenderCopyExF(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
@ SDL_TEXTUREMODULATE_NONE
@ SDL_TEXTUREMODULATE_ALPHA
@ SDL_TEXTUREMODULATE_COLOR
SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
int SDL_RenderSetScale(SDL_Renderer *renderer, float scaleX, float scaleY)
int SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)
int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
void * SDL_GetTextureUserData(SDL_Texture *texture)
void SDL_RenderLogicalToWindow(SDL_Renderer *renderer, float logicalX, float logicalY, int *windowX, int *windowY)
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
int SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer)
int SDL_RenderFlush(SDL_Renderer *renderer)
struct SDL_Renderer SDL_Renderer
int SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
int SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch)
int SDL_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
int SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface)
void SDL_RenderGetLogicalSize(SDL_Renderer *renderer, int *w, int *h)
int SDL_RenderFillRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
int SDL_RenderDrawRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
SDL_Renderer * SDL_CreateSoftwareRenderer(SDL_Surface *surface)
int SDL_RenderDrawRectsF(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
int SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
int SDL_RenderDrawLine(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
SDL_Renderer * SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
int SDL_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
int SDL_RenderFillRectsF(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
int SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)
int SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
int SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)
int SDL_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo *info)
SDL_Renderer * SDL_GetRenderer(SDL_Window *window)
struct SDL_Window SDL_Window
The type used to identify a window.
Uint32 texture_formats[16]
Uint32 num_texture_formats
A collection of pixels used in software blitting.