SDL
2.0
Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
SDL_GameController :
SDL_gamecontroller.h
SDL_GameControllerAddMapping() :
SDL_gamecontroller.h
SDL_GameControllerAddMappingsFromFile :
SDL_gamecontroller.h
SDL_GameControllerAddMappingsFromRW() :
SDL_gamecontroller.h
SDL_GameControllerAxis :
SDL_gamecontroller.h
SDL_GameControllerBindType :
SDL_gamecontroller.h
SDL_GameControllerButton :
SDL_gamecontroller.h
SDL_GameControllerClose() :
SDL_gamecontroller.h
SDL_GameControllerEventState() :
SDL_gamecontroller.h
SDL_GameControllerFromInstanceID() :
SDL_gamecontroller.h
SDL_GameControllerFromPlayerIndex() :
SDL_gamecontroller.h
SDL_GameControllerGetAppleSFSymbolsNameForAxis() :
SDL_gamecontroller.h
SDL_GameControllerGetAppleSFSymbolsNameForButton() :
SDL_gamecontroller.h
SDL_GameControllerGetAttached() :
SDL_gamecontroller.h
SDL_GameControllerGetAxis() :
SDL_gamecontroller.h
SDL_GameControllerGetAxisFromString() :
SDL_gamecontroller.h
SDL_GameControllerGetBindForAxis() :
SDL_gamecontroller.h
SDL_GameControllerGetBindForButton() :
SDL_gamecontroller.h
SDL_GameControllerGetButton() :
SDL_gamecontroller.h
SDL_GameControllerGetButtonFromString() :
SDL_gamecontroller.h
SDL_GameControllerGetJoystick() :
SDL_gamecontroller.h
SDL_GameControllerGetNumTouchpadFingers() :
SDL_gamecontroller.h
SDL_GameControllerGetNumTouchpads() :
SDL_gamecontroller.h
SDL_GameControllerGetPlayerIndex() :
SDL_gamecontroller.h
SDL_GameControllerGetProduct() :
SDL_gamecontroller.h
SDL_GameControllerGetProductVersion() :
SDL_gamecontroller.h
SDL_GameControllerGetSensorData() :
SDL_gamecontroller.h
SDL_GameControllerGetSensorDataRate() :
SDL_gamecontroller.h
SDL_GameControllerGetSerial() :
SDL_gamecontroller.h
SDL_GameControllerGetStringForAxis() :
SDL_gamecontroller.h
SDL_GameControllerGetStringForButton() :
SDL_gamecontroller.h
SDL_GameControllerGetTouchpadFinger() :
SDL_gamecontroller.h
SDL_GameControllerGetType() :
SDL_gamecontroller.h
SDL_GameControllerGetVendor() :
SDL_gamecontroller.h
SDL_GameControllerHasAxis() :
SDL_gamecontroller.h
SDL_GameControllerHasButton() :
SDL_gamecontroller.h
SDL_GameControllerHasLED() :
SDL_gamecontroller.h
SDL_GameControllerHasRumble() :
SDL_gamecontroller.h
SDL_GameControllerHasRumbleTriggers() :
SDL_gamecontroller.h
SDL_GameControllerHasSensor() :
SDL_gamecontroller.h
SDL_GameControllerIsSensorEnabled() :
SDL_gamecontroller.h
SDL_GameControllerMapping() :
SDL_gamecontroller.h
SDL_GameControllerMappingForDeviceIndex() :
SDL_gamecontroller.h
SDL_GameControllerMappingForGUID() :
SDL_gamecontroller.h
SDL_GameControllerMappingForIndex() :
SDL_gamecontroller.h
SDL_GameControllerName() :
SDL_gamecontroller.h
SDL_GameControllerNameForIndex() :
SDL_gamecontroller.h
SDL_GameControllerNumMappings() :
SDL_gamecontroller.h
SDL_GameControllerOpen() :
SDL_gamecontroller.h
SDL_GameControllerRumble() :
SDL_gamecontroller.h
SDL_GameControllerRumbleTriggers() :
SDL_gamecontroller.h
SDL_GameControllerSendEffect() :
SDL_gamecontroller.h
SDL_GameControllerSetLED() :
SDL_gamecontroller.h
SDL_GameControllerSetPlayerIndex() :
SDL_gamecontroller.h
SDL_GameControllerSetSensorEnabled() :
SDL_gamecontroller.h
SDL_GameControllerType :
SDL_gamecontroller.h
SDL_GameControllerTypeForIndex() :
SDL_gamecontroller.h
SDL_GameControllerUpdate() :
SDL_gamecontroller.h
SDL_GestureID :
SDL_gesture.h
SDL_GetAssertionHandler() :
SDL_assert.h
SDL_GetAssertionReport() :
SDL_assert.h
SDL_GetAudioDeviceName() :
SDL_audio.h
SDL_GetAudioDeviceSpec() :
SDL_audio.h
SDL_GetAudioDeviceStatus() :
SDL_audio.h
SDL_GetAudioDriver() :
SDL_audio.h
SDL_GetAudioStatus() :
SDL_audio.h
SDL_GetBasePath() :
SDL_filesystem.h
SDL_GetClipboardText() :
SDL_clipboard.h
SDL_GetClipRect() :
SDL_surface.h
SDL_GetClosestDisplayMode() :
SDL_video.h
SDL_GetColorKey() :
SDL_surface.h
SDL_GetCPUCacheLineSize() :
SDL_cpuinfo.h
SDL_GetCPUCount() :
SDL_cpuinfo.h
SDL_GetCurrentAudioDriver() :
SDL_audio.h
SDL_GetCurrentDisplayMode() :
SDL_video.h
SDL_GetCurrentVideoDriver() :
SDL_video.h
SDL_GetCursor() :
SDL_mouse.h
SDL_GetDefaultAssertionHandler() :
SDL_assert.h
SDL_GetDefaultCursor() :
SDL_mouse.h
SDL_GetDesktopDisplayMode() :
SDL_video.h
SDL_GetDisplayBounds() :
SDL_video.h
SDL_GetDisplayDPI() :
SDL_video.h
SDL_GetDisplayMode() :
SDL_video.h
SDL_GetDisplayName() :
SDL_video.h
SDL_GetDisplayOrientation() :
SDL_video.h
SDL_GetDisplayUsableBounds() :
SDL_video.h
SDL_getenv() :
SDL_stdinc.h
SDL_GetError() :
SDL_error.h
SDL_GetErrorMsg() :
SDL_error.h
SDL_GETEVENT :
SDL_events.h
SDL_GetEventFilter() :
SDL_events.h
SDL_GetEventState :
SDL_events.h
SDL_GetGlobalMouseState() :
SDL_mouse.h
SDL_GetGrabbedWindow() :
SDL_video.h
SDL_GetHint() :
SDL_hints.h
SDL_GetHintBoolean() :
SDL_hints.h
SDL_GetKeyboardFocus() :
SDL_keyboard.h
SDL_GetKeyboardState() :
SDL_keyboard.h
SDL_GetKeyFromName() :
SDL_keyboard.h
SDL_GetKeyFromScancode() :
SDL_keyboard.h
SDL_GetKeyName() :
SDL_keyboard.h
SDL_GetMemoryFunctions() :
SDL_stdinc.h
SDL_GetModState() :
SDL_keyboard.h
SDL_GetMouseFocus() :
SDL_mouse.h
SDL_GetMouseState() :
SDL_mouse.h
SDL_GetNumAllocations() :
SDL_stdinc.h
SDL_GetNumAudioDevices() :
SDL_audio.h
SDL_GetNumAudioDrivers() :
SDL_audio.h
SDL_GetNumDisplayModes() :
SDL_video.h
SDL_GetNumRenderDrivers() :
SDL_render.h
SDL_GetNumTouchDevices() :
SDL_touch.h
SDL_GetNumTouchFingers() :
SDL_touch.h
SDL_GetNumVideoDisplays() :
SDL_video.h
SDL_GetNumVideoDrivers() :
SDL_video.h
SDL_GetPerformanceCounter() :
SDL_timer.h
SDL_GetPerformanceFrequency() :
SDL_timer.h
SDL_GetPixelFormatName() :
SDL_pixels.h
SDL_GetPlatform() :
SDL_platform.h
SDL_GetPowerInfo() :
SDL_power.h
SDL_GetPreferredLocales() :
SDL_locale.h
SDL_GetPrefPath() :
SDL_filesystem.h
SDL_GetQueuedAudioSize() :
SDL_audio.h
SDL_GetRelativeMouseMode() :
SDL_mouse.h
SDL_GetRelativeMouseState() :
SDL_mouse.h
SDL_GetRenderDrawBlendMode() :
SDL_render.h
SDL_GetRenderDrawColor() :
SDL_render.h
SDL_GetRenderDriverInfo() :
SDL_render.h
SDL_GetRenderer() :
SDL_render.h
SDL_GetRendererInfo() :
SDL_render.h
SDL_GetRendererOutputSize() :
SDL_render.h
SDL_GetRenderTarget() :
SDL_render.h
SDL_GetRevision() :
SDL_version.h
SDL_GetRevisionNumber() :
SDL_version.h
SDL_GetRGB() :
SDL_pixels.h
SDL_GetRGBA() :
SDL_pixels.h
SDL_GetScancodeFromKey() :
SDL_keyboard.h
SDL_GetScancodeFromName() :
SDL_keyboard.h
SDL_GetScancodeName() :
SDL_keyboard.h
SDL_GetShapedWindowMode() :
SDL_shape.h
SDL_GetSurfaceAlphaMod() :
SDL_surface.h
SDL_GetSurfaceBlendMode() :
SDL_surface.h
SDL_GetSurfaceColorMod() :
SDL_surface.h
SDL_GetSystemRAM() :
SDL_cpuinfo.h
SDL_GetTextureAlphaMod() :
SDL_render.h
SDL_GetTextureBlendMode() :
SDL_render.h
SDL_GetTextureColorMod() :
SDL_render.h
SDL_GetTextureScaleMode() :
SDL_render.h
SDL_GetTextureUserData() :
SDL_render.h
SDL_GetThreadID() :
SDL_thread.h
SDL_GetThreadName() :
SDL_thread.h
SDL_GetTicks() :
SDL_timer.h
SDL_GetTicks64() :
SDL_timer.h
SDL_GetTouchDevice() :
SDL_touch.h
SDL_GetTouchDeviceType() :
SDL_touch.h
SDL_GetTouchFinger() :
SDL_touch.h
SDL_GetVersion() :
SDL_version.h
SDL_GetVideoDriver() :
SDL_video.h
SDL_GetWindowBordersSize() :
SDL_video.h
SDL_GetWindowBrightness() :
SDL_video.h
SDL_GetWindowData() :
SDL_video.h
SDL_GetWindowDisplayIndex() :
SDL_video.h
SDL_GetWindowDisplayMode() :
SDL_video.h
SDL_GetWindowFlags() :
SDL_video.h
SDL_GetWindowFromID() :
SDL_video.h
SDL_GetWindowGammaRamp() :
SDL_video.h
SDL_GetWindowGrab() :
SDL_video.h
SDL_GetWindowICCProfile() :
SDL_video.h
SDL_GetWindowID() :
SDL_video.h
SDL_GetWindowKeyboardGrab() :
SDL_video.h
SDL_GetWindowMaximumSize() :
SDL_video.h
SDL_GetWindowMinimumSize() :
SDL_video.h
SDL_GetWindowMouseGrab() :
SDL_video.h
SDL_GetWindowMouseRect() :
SDL_video.h
SDL_GetWindowOpacity() :
SDL_video.h
SDL_GetWindowPixelFormat() :
SDL_video.h
SDL_GetWindowPosition() :
SDL_video.h
SDL_GetWindowSize() :
SDL_video.h
SDL_GetWindowSurface() :
SDL_video.h
SDL_GetWindowTitle() :
SDL_video.h
SDL_GetWindowWMInfo() :
SDL_syswm.h
SDL_GetYUVConversionMode() :
SDL_surface.h
SDL_GetYUVConversionModeForResolution() :
SDL_surface.h
SDL_GL_ACCELERATED_VISUAL :
SDL_video.h
SDL_GL_ACCUM_ALPHA_SIZE :
SDL_video.h
SDL_GL_ACCUM_BLUE_SIZE :
SDL_video.h
SDL_GL_ACCUM_GREEN_SIZE :
SDL_video.h
SDL_GL_ACCUM_RED_SIZE :
SDL_video.h
SDL_GL_ALPHA_SIZE :
SDL_video.h
SDL_GL_BindTexture() :
SDL_render.h
SDL_GL_BLUE_SIZE :
SDL_video.h
SDL_GL_BUFFER_SIZE :
SDL_video.h
SDL_GL_CONTEXT_DEBUG_FLAG :
SDL_video.h
SDL_GL_CONTEXT_EGL :
SDL_video.h
SDL_GL_CONTEXT_FLAGS :
SDL_video.h
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG :
SDL_video.h
SDL_GL_CONTEXT_MAJOR_VERSION :
SDL_video.h
SDL_GL_CONTEXT_MINOR_VERSION :
SDL_video.h
SDL_GL_CONTEXT_NO_ERROR :
SDL_video.h
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY :
SDL_video.h
SDL_GL_CONTEXT_PROFILE_CORE :
SDL_video.h
SDL_GL_CONTEXT_PROFILE_ES :
SDL_video.h
SDL_GL_CONTEXT_PROFILE_MASK :
SDL_video.h
SDL_GL_CONTEXT_RELEASE_BEHAVIOR :
SDL_video.h
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :
SDL_video.h
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE :
SDL_video.h
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG :
SDL_video.h
SDL_GL_CONTEXT_RESET_LOSE_CONTEXT :
SDL_video.h
SDL_GL_CONTEXT_RESET_NO_NOTIFICATION :
SDL_video.h
SDL_GL_CONTEXT_RESET_NOTIFICATION :
SDL_video.h
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG :
SDL_video.h
SDL_GL_CreateContext() :
SDL_video.h
SDL_GL_DeleteContext() :
SDL_video.h
SDL_GL_DEPTH_SIZE :
SDL_video.h
SDL_GL_DOUBLEBUFFER :
SDL_video.h
SDL_GL_ExtensionSupported() :
SDL_video.h
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE :
SDL_video.h
SDL_GL_GetAttribute() :
SDL_video.h
SDL_GL_GetCurrentContext() :
SDL_video.h
SDL_GL_GetCurrentWindow() :
SDL_video.h
SDL_GL_GetDrawableSize() :
SDL_video.h
SDL_GL_GetProcAddress() :
SDL_video.h
SDL_GL_GetSwapInterval() :
SDL_video.h
SDL_GL_GREEN_SIZE :
SDL_video.h
SDL_GL_LoadLibrary() :
SDL_video.h
SDL_GL_MakeCurrent() :
SDL_video.h
SDL_GL_MULTISAMPLEBUFFERS :
SDL_video.h
SDL_GL_MULTISAMPLESAMPLES :
SDL_video.h
SDL_GL_RED_SIZE :
SDL_video.h
SDL_GL_ResetAttributes() :
SDL_video.h
SDL_GL_RETAINED_BACKING :
SDL_video.h
SDL_GL_SetAttribute() :
SDL_video.h
SDL_GL_SetSwapInterval() :
SDL_video.h
SDL_GL_SHARE_WITH_CURRENT_CONTEXT :
SDL_video.h
SDL_GL_STENCIL_SIZE :
SDL_video.h
SDL_GL_STEREO :
SDL_video.h
SDL_GL_SwapWindow() :
SDL_video.h
SDL_GL_UnbindTexture() :
SDL_render.h
SDL_GL_UnloadLibrary() :
SDL_video.h
SDL_GLattr :
SDL_video.h
SDL_GLContext :
SDL_video.h
SDL_GLcontextFlag :
SDL_video.h
SDL_GLcontextReleaseFlag :
SDL_video.h
SDL_GLContextResetNotification :
SDL_video.h
SDL_GLprofile :
SDL_video.h
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