Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- c -
- CRC32_POLY
: SDL_test_crc32.h
- CrcUint32
: SDL_test_crc32.h
- CrcUint8
: SDL_test_crc32.h
- SDL_CACHELINE_SIZE
: SDL_cpuinfo.h
- SDL_CalculateGammaRamp()
: SDL_pixels.h
- SDL_calloc()
: SDL_stdinc.h
- SDL_calloc_func
: SDL_stdinc.h
- SDL_CaptureMouse()
: SDL_mouse.h
- SDL_ceil()
: SDL_stdinc.h
- SDL_ceilf()
: SDL_stdinc.h
- SDL_clamp
: SDL_stdinc.h
- SDL_ClearError()
: SDL_error.h
- SDL_ClearHints()
: SDL_hints.h
- SDL_ClearQueuedAudio()
: SDL_audio.h
- SDL_CLIPBOARDUPDATE
: SDL_events.h
- SDL_CloseAudio()
: SDL_audio.h
- SDL_CloseAudioDevice()
: SDL_audio.h
- SDL_Colour
: SDL_pixels.h
- SDL_COMPILE_TIME_ASSERT
: SDL_stdinc.h
, SDL_events.h
- SDL_COMPILEDVERSION
: SDL_version.h
- SDL_CompilerBarrier
: SDL_atomic.h
- SDL_ComposeCustomBlendMode()
: SDL_blendmode.h
- SDL_cond
: SDL_mutex.h
- SDL_CondBroadcast()
: SDL_mutex.h
- SDL_CondSignal()
: SDL_mutex.h
- SDL_CondWait()
: SDL_mutex.h
- SDL_CondWaitTimeout()
: SDL_mutex.h
- SDL_config_h_
: SDL_config_android.h
, SDL_config_wiz.h
, SDL_config_winrt.h
, SDL_config_windows.h
, SDL_config_psp.h
, SDL_config_pandora.h
, SDL_config_os2.h
, SDL_config_minimal.h
, SDL_config_macosx.h
, SDL_config_iphoneos.h
- SDL_const_cast
: SDL_stdinc.h
- SDL_CONTROLLER_AXIS_INVALID
: SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_LEFTX
: SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_LEFTY
: SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_MAX
: SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_RIGHTX
: SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_RIGHTY
: SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_TRIGGERLEFT
: SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_TRIGGERRIGHT
: SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_AXIS
: SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_BUTTON
: SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_HAT
: SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_NONE
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_A
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_B
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_BACK
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_DOWN
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_LEFT
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_RIGHT
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_UP
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_GUIDE
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_INVALID
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_LEFTSHOULDER
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_LEFTSTICK
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_MAX
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_MISC1
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_PADDLE1
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_PADDLE2
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_PADDLE3
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_PADDLE4
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_RIGHTSTICK
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_START
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_TOUCHPAD
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_X
: SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_Y
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_AMAZON_LUNA
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_GOOGLE_STADIA
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_PS3
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_PS4
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_PS5
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_UNKNOWN
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_VIRTUAL
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_XBOX360
: SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_XBOXONE
: SDL_gamecontroller.h
- SDL_CONTROLLERAXISMOTION
: SDL_events.h
- SDL_CONTROLLERBUTTONDOWN
: SDL_events.h
- SDL_CONTROLLERBUTTONUP
: SDL_events.h
- SDL_CONTROLLERDEVICEADDED
: SDL_events.h
- SDL_CONTROLLERDEVICEREMAPPED
: SDL_events.h
- SDL_CONTROLLERDEVICEREMOVED
: SDL_events.h
- SDL_CONTROLLERSENSORUPDATE
: SDL_events.h
- SDL_CONTROLLERTOUCHPADDOWN
: SDL_events.h
- SDL_CONTROLLERTOUCHPADMOTION
: SDL_events.h
- SDL_CONTROLLERTOUCHPADUP
: SDL_events.h
- SDL_ConvertAudio()
: SDL_audio.h
- SDL_ConvertPixels()
: SDL_surface.h
- SDL_ConvertSurface()
: SDL_surface.h
- SDL_ConvertSurfaceFormat()
: SDL_surface.h
- SDL_copysign()
: SDL_stdinc.h
- SDL_copysignf()
: SDL_stdinc.h
- SDL_cos()
: SDL_stdinc.h
- SDL_cosf()
: SDL_stdinc.h
- SDL_CPUINFO_DISABLED
: SDL_config_emscripten.h
- SDL_crc32()
: SDL_stdinc.h
- SDL_CreateColorCursor()
: SDL_mouse.h
- SDL_CreateCond()
: SDL_mutex.h
- SDL_CreateCursor()
: SDL_mouse.h
- SDL_CreateMutex()
: SDL_mutex.h
- SDL_CreateRenderer()
: SDL_render.h
- SDL_CreateRGBSurface()
: SDL_surface.h
- SDL_CreateRGBSurfaceFrom()
: SDL_surface.h
- SDL_CreateRGBSurfaceWithFormat()
: SDL_surface.h
- SDL_CreateRGBSurfaceWithFormatFrom()
: SDL_surface.h
- SDL_CreateSemaphore()
: SDL_mutex.h
- SDL_CreateShapedWindow()
: SDL_shape.h
- SDL_CreateSoftwareRenderer()
: SDL_render.h
- SDL_CreateSystemCursor()
: SDL_mouse.h
- SDL_CreateTexture()
: SDL_render.h
- SDL_CreateTextureFromSurface()
: SDL_render.h
- SDL_CreateThread
: SDL_thread.h
- SDL_CreateThreadWithStackSize
: SDL_thread.h
- SDL_CreateWindow()
: SDL_video.h
- SDL_CreateWindowAndRenderer()
: SDL_render.h
- SDL_CreateWindowFrom()
: SDL_video.h
- SDL_Cursor
: SDL_mouse.h