SDL
2.0
|
Game controller sensor event structure (event.csensor.*) More...
#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint32 | timestamp |
SDL_JoystickID | which |
Sint32 | sensor |
float | data [3] |
Game controller sensor event structure (event.csensor.*)
Definition at line 445 of file SDL_events.h.
float SDL_ControllerSensorEvent::data[3] |
Up to 3 values from the sensor, as defined in SDL_sensor.h
Definition at line 451 of file SDL_events.h.
Sint32 SDL_ControllerSensorEvent::sensor |
The type of the sensor, one of the values of SDL_SensorType
Definition at line 450 of file SDL_events.h.
Uint32 SDL_ControllerSensorEvent::timestamp |
In milliseconds, populated using SDL_GetTicks()
Definition at line 448 of file SDL_events.h.
Uint32 SDL_ControllerSensorEvent::type |
Definition at line 447 of file SDL_events.h.
SDL_JoystickID SDL_ControllerSensorEvent::which |
The joystick instance id
Definition at line 449 of file SDL_events.h.