142 extern DECLSPEC
int SDLCALL SDL_LinuxSetThreadPriority(
Sint64 threadID,
int priority);
157 extern DECLSPEC
int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(
Sint64 threadID,
int sdlPriority,
int schedPolicy);
164 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
198 extern DECLSPEC
int SDLCALL SDL_iPhoneSetAnimationCallback(
SDL_Window * window,
int interval,
void (*callback)(
void*),
void *callbackParam);
200 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
216 extern DECLSPEC
void SDLCALL SDL_iPhoneSetEventPump(
SDL_bool enabled);
241 extern DECLSPEC
void * SDLCALL SDL_AndroidGetJNIEnv(
void);
263 extern DECLSPEC
void * SDLCALL SDL_AndroidGetActivity(
void);
295 extern DECLSPEC
int SDLCALL SDL_GetAndroidSDKVersion(
void);
304 extern DECLSPEC
SDL_bool SDLCALL SDL_IsAndroidTV(
void);
313 extern DECLSPEC
SDL_bool SDLCALL SDL_IsChromebook(
void);
322 extern DECLSPEC
SDL_bool SDLCALL SDL_IsDeXMode(
void);
329 extern DECLSPEC
void SDLCALL SDL_AndroidBackButton(
void);
335 #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
336 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
354 extern DECLSPEC
const char * SDLCALL SDL_AndroidGetInternalStoragePath(
void);
371 extern DECLSPEC
int SDLCALL SDL_AndroidGetExternalStorageState(
void);
389 extern DECLSPEC
const char * SDLCALL SDL_AndroidGetExternalStoragePath(
void);
401 extern DECLSPEC
SDL_bool SDLCALL SDL_AndroidRequestPermission(
const char *permission);
426 extern DECLSPEC
int SDLCALL SDL_AndroidShowToast(
const char* message,
int duration,
int gravity,
int xoffset,
int yoffset);
440 SDL_WINRT_PATH_INSTALLED_LOCATION,
443 SDL_WINRT_PATH_LOCAL_FOLDER,
449 SDL_WINRT_PATH_ROAMING_FOLDER,
453 SDL_WINRT_PATH_TEMP_FOLDER
463 SDL_WINRT_DEVICEFAMILY_UNKNOWN,
466 SDL_WINRT_DEVICEFAMILY_DESKTOP,
469 SDL_WINRT_DEVICEFAMILY_MOBILE,
472 SDL_WINRT_DEVICEFAMILY_XBOX,
473 } SDL_WinRT_DeviceFamily;
497 extern DECLSPEC
const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
520 extern DECLSPEC
const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
529 extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
552 extern DECLSPEC
void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(
void);
struct SDL_Renderer SDL_Renderer
SDL_bool SDL_IsTablet(void)
void SDL_OnApplicationWillEnterForeground(void)
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
void(* SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam)
void SDL_OnApplicationDidBecomeActive(void)
struct IDirect3DDevice9 IDirect3DDevice9
struct ID3D11Device ID3D11Device
void SDL_OnApplicationDidEnterBackground(void)
IDirect3DDevice9 * SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
ID3D11Device * SDL_RenderGetD3D11Device(SDL_Renderer *renderer)
void SDL_OnApplicationDidReceiveMemoryWarning(void)
void SDL_OnApplicationWillResignActive(void)
void SDL_OnApplicationWillTerminate(void)
struct SDL_Window SDL_Window
The type used to identify a window.