Here is a list of all struct and union fields with links to the structures/unions they belong to:
- b -
- b
: SDL_Color
, SDL_MessageBoxColor
- ball
: SDL_JoyBallEvent
- base
: SDL_RWops
- binarizationCutoff
: SDL_WindowShapeParams
- bindType
: SDL_GameControllerButtonBind
- BitsPerPixel
: SDL_PixelFormat
- Bloss
: SDL_PixelFormat
- Bmask
: SDL_PixelFormat
- Bshift
: SDL_PixelFormat
- buf
: SDL_AudioCVT
, SDLTest_Md5Context
- buffer
: SDL_RWops
- button
: SDL_ControllerButtonEvent
, SDL_Event
, SDL_GameControllerButtonBind
, SDL_HapticCondition
, SDL_HapticConstant
, SDL_HapticCustom
, SDL_HapticPeriodic
, SDL_HapticRamp
, SDL_JoyButtonEvent
, SDL_MouseButtonEvent
- buttonid
: SDL_MessageBoxButtonData
- buttons
: SDL_MessageBoxData
- bytes_per_pixel
: SDLTest_SurfaceImage_t
- BytesPerPixel
: SDL_PixelFormat