SDL
2.0
|
Game controller touchpad event structure (event.ctouchpad.*) More...
#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint32 | timestamp |
SDL_JoystickID | which |
Sint32 | touchpad |
Sint32 | finger |
float | x |
float | y |
float | pressure |
Game controller touchpad event structure (event.ctouchpad.*)
Definition at line 430 of file SDL_events.h.
Sint32 SDL_ControllerTouchpadEvent::finger |
The index of the finger on the touchpad
Definition at line 436 of file SDL_events.h.
float SDL_ControllerTouchpadEvent::pressure |
Normalized in the range 0...1
Definition at line 439 of file SDL_events.h.
Uint32 SDL_ControllerTouchpadEvent::timestamp |
In milliseconds, populated using SDL_GetTicks()
Definition at line 433 of file SDL_events.h.
Sint32 SDL_ControllerTouchpadEvent::touchpad |
The index of the touchpad
Definition at line 435 of file SDL_events.h.
Uint32 SDL_ControllerTouchpadEvent::type |
SDL_CONTROLLERTOUCHPADDOWN or SDL_CONTROLLERTOUCHPADMOTION or SDL_CONTROLLERTOUCHPADUP
Definition at line 432 of file SDL_events.h.
SDL_JoystickID SDL_ControllerTouchpadEvent::which |
The joystick instance id
Definition at line 434 of file SDL_events.h.
float SDL_ControllerTouchpadEvent::x |
Normalized in the range 0...1 with 0 being on the left
Definition at line 437 of file SDL_events.h.
float SDL_ControllerTouchpadEvent::y |
Normalized in the range 0...1 with 0 being at the top
Definition at line 438 of file SDL_events.h.