SDL  2.0
SDL_GameControllerButtonBind Struct Reference

#include <SDL_gamecontroller.h>

Data Fields

SDL_GameControllerBindType bindType
 
union {
   int   button
 
   int   axis
 
   struct {
      int   hat
 
      int   hat_mask
 
   }   hat
 
value
 

Detailed Description

Get the SDL joystick layer binding for this controller button/axis mapping

Definition at line 86 of file SDL_gamecontroller.h.

Field Documentation

◆ axis

int SDL_GameControllerButtonBind::axis

Definition at line 92 of file SDL_gamecontroller.h.

◆ bindType

SDL_GameControllerBindType SDL_GameControllerButtonBind::bindType

Definition at line 88 of file SDL_gamecontroller.h.

◆ button

int SDL_GameControllerButtonBind::button

Definition at line 91 of file SDL_gamecontroller.h.

◆ hat [1/2]

int SDL_GameControllerButtonBind::hat

Definition at line 94 of file SDL_gamecontroller.h.

◆  [2/2]

struct { ... } SDL_GameControllerButtonBind::hat

◆ hat_mask

int SDL_GameControllerButtonBind::hat_mask

Definition at line 95 of file SDL_gamecontroller.h.

◆ 

union { ... } SDL_GameControllerButtonBind::value

The documentation for this struct was generated from the following file: