SDL
2.0
|
#include <SDL_gamecontroller.h>
Data Fields | |
SDL_GameControllerBindType | bindType |
union { | |
int button | |
int axis | |
struct { | |
int hat | |
int hat_mask | |
} hat | |
} | value |
Get the SDL joystick layer binding for this controller button/axis mapping
Definition at line 86 of file SDL_gamecontroller.h.
int SDL_GameControllerButtonBind::axis |
Definition at line 92 of file SDL_gamecontroller.h.
SDL_GameControllerBindType SDL_GameControllerButtonBind::bindType |
Definition at line 88 of file SDL_gamecontroller.h.
int SDL_GameControllerButtonBind::button |
Definition at line 91 of file SDL_gamecontroller.h.
int SDL_GameControllerButtonBind::hat |
Definition at line 94 of file SDL_gamecontroller.h.
struct { ... } SDL_GameControllerButtonBind::hat |
int SDL_GameControllerButtonBind::hat_mask |
Definition at line 95 of file SDL_gamecontroller.h.
union { ... } SDL_GameControllerButtonBind::value |