Crazy Eddie's GUI System 0.8.7
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struct used to hold mapping information required to create a falagard based window. More...
#include <WindowFactoryManager.h>
Public Attributes | |
String | d_windowType |
String | d_lookName |
String | d_baseType |
String | d_rendererType |
String | d_effectName |
struct used to hold mapping information required to create a falagard based window.